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authorStenzek <stenzek@users.noreply.github.com>2018-10-24 14:51:21 +1100
committerGitHub <noreply@github.com>2018-10-24 14:51:21 +1100
commitc4d1e4adffcd380cc87b841069ce2fe8b62d7b60 (patch)
treec61a0a07c14ccc3c1f7247bdcc82927a82c145bb /Source/Core/VideoBackends/OGL
parent9c9d598ec006527bc47aea306e5171d03c12c5f5 (diff)
parent2c6d96433c322b50470705d43005fd6308506d49 (diff)
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp3
-rw-r--r--Source/Core/VideoBackends/OGL/OGLTexture.cpp1
-rw-r--r--Source/Core/VideoBackends/OGL/PerfQuery.cpp18
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp11
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp55
-rw-r--r--Source/Core/VideoBackends/OGL/Render.h14
-rw-r--r--Source/Core/VideoBackends/OGL/SamplerCache.cpp6
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp1
-rw-r--r--Source/Core/VideoBackends/OGL/VideoBackend.h8
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp29
10 files changed, 77 insertions, 69 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index a6cccdaaa2..12de898ff5 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -9,7 +9,6 @@
#include "Common/Common.h"
#include "Common/CommonTypes.h"
-#include "Common/GL/GLInterfaceBase.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
@@ -414,7 +413,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindBuffer(GL_ARRAY_BUFFER,
static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ if (!static_cast<Renderer*>(g_renderer.get())->IsGLES())
glEnable(GL_PROGRAM_POINT_SIZE);
}
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
index 1efb650eeb..fbe7f576c7 100644
--- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
@@ -4,7 +4,6 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
-#include "Common/GL/GLInterfaceBase.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/OGL/FramebufferManager.h"
diff --git a/Source/Core/VideoBackends/OGL/PerfQuery.cpp b/Source/Core/VideoBackends/OGL/PerfQuery.cpp
index b3b5df2265..77471cee19 100644
--- a/Source/Core/VideoBackends/OGL/PerfQuery.cpp
+++ b/Source/Core/VideoBackends/OGL/PerfQuery.cpp
@@ -6,25 +6,23 @@
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
-#include "Common/GL/GLInterfaceBase.h"
-#include "Common/GL/GLUtil.h"
+#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoBackends/OGL/PerfQuery.h"
-#include "VideoCommon/RenderBase.h"
+#include "VideoBackends/OGL/Render.h"
#include "VideoCommon/VideoConfig.h"
namespace OGL
{
std::unique_ptr<PerfQueryBase> GetPerfQuery()
{
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 &&
- GLExtensions::Supports("GL_NV_occlusion_query_samples"))
+ const bool is_gles = static_cast<Renderer*>(g_renderer.get())->IsGLES();
+ if (is_gles && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
return std::make_unique<PerfQueryGLESNV>();
-
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
+ else if (is_gles)
return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
-
- return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
+ else
+ return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
}
PerfQuery::PerfQuery() : m_query_read_pos()
@@ -266,4 +264,4 @@ void PerfQueryGLESNV::FlushResults()
FlushOne();
}
-} // namespace
+} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 2d284ae4ef..78458aa3fe 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -12,7 +12,7 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
-#include "Common/GL/GLInterfaceBase.h"
+#include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
@@ -805,7 +805,8 @@ void ProgramShaderCache::CreateHeader()
bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
{
- std::unique_ptr<cInterfaceBase> context = GLInterface->CreateSharedContext();
+ std::unique_ptr<GLContext> context =
+ static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext();
if (!context)
{
PanicAlert("Failed to create shared context for shader compiling.");
@@ -818,20 +819,20 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
{
- cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
+ GLContext* context = static_cast<GLContext*>(param);
if (!context->MakeCurrent())
return false;
s_is_shared_context = true;
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
- GLUtil::EnablePrimitiveRestart();
+ GLUtil::EnablePrimitiveRestart(context);
return true;
}
void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
{
- cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
+ GLContext* context = static_cast<GLContext*>(param);
context->ClearCurrent();
delete context;
}
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 27113a6b8b..360d4c2dcc 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -16,7 +16,7 @@
#include "Common/Assert.h"
#include "Common/Atomic.h"
#include "Common/CommonTypes.h"
-#include "Common/GL/GLInterfaceBase.h"
+#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
@@ -353,9 +353,10 @@ static void InitDriverInfo()
}
// Init functions
-Renderer::Renderer()
- : ::Renderer(static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)),
- static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u)))
+Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
+ : ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
+ static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))),
+ m_main_gl_context(std::move(main_gl_context))
{
bool bSuccess = true;
@@ -365,7 +366,7 @@ Renderer::Renderer()
InitDriverInfo();
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ if (!m_main_gl_context->IsGLES())
{
if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
{
@@ -500,7 +501,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsBPTCTextures =
GLExtensions::Supports("GL_ARB_texture_compression_bptc");
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
+ if (m_main_gl_context->IsGLES())
{
g_ogl_config.SupportedESPointSize =
GLExtensions::Supports("GL_OES_geometry_point_size") ?
@@ -730,10 +731,9 @@ Renderer::Renderer()
if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
{
- OSD::AddMessage(
- StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
- GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 ? "EXT" : "ARB"),
- 60000);
+ OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
+ m_main_gl_context->IsGLES() ? "EXT" : "ARB"),
+ 60000);
OSD::AddMessage("This device's performance will be terrible.", 60000);
OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
}
@@ -761,7 +761,7 @@ Renderer::Renderer()
// Handle VSync on/off
s_vsync = g_ActiveConfig.IsVSync();
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
- GLInterface->SwapInterval(s_vsync);
+ m_main_gl_context->SwapInterval(s_vsync);
// Because of the fixed framebuffer size we need to disable the resolution
// options while running
@@ -796,7 +796,7 @@ Renderer::Renderer()
glClearDepthf(1.0f);
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
- GLUtil::EnablePrimitiveRestart();
+ GLUtil::EnablePrimitiveRestart(m_main_gl_context.get());
IndexGenerator::Init();
UpdateActiveConfig();
@@ -805,6 +805,11 @@ Renderer::Renderer()
Renderer::~Renderer() = default;
+bool Renderer::IsHeadless() const
+{
+ return m_main_gl_context->IsHeadless();
+}
+
void Renderer::Shutdown()
{
::Renderer::Shutdown();
@@ -1044,7 +1049,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
+ if (IsGLES())
// XXX: Swap colours
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth,
targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
@@ -1351,7 +1356,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
- if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
+ if (IsGLES())
{
// Logic ops aren't available in GLES3
}
@@ -1421,7 +1426,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
OSD::DrawMessages();
// Swap the back and front buffers, presenting the image.
- GLInterface->Swap();
+ m_main_gl_context->Swap();
}
else
{
@@ -1466,7 +1471,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
{
s_vsync = g_ActiveConfig.IsVSync();
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
- GLInterface->SwapInterval(s_vsync);
+ m_main_gl_context->SwapInterval(s_vsync);
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
@@ -1500,14 +1505,12 @@ void Renderer::CheckForSurfaceChange()
if (!m_surface_changed.TestAndClear())
return;
- m_surface_handle = m_new_surface_handle;
+ m_main_gl_context->UpdateSurface(m_new_surface_handle);
m_new_surface_handle = nullptr;
- GLInterface->UpdateHandle(m_surface_handle);
- GLInterface->UpdateSurface();
// With a surface change, the window likely has new dimensions.
- m_backbuffer_width = GLInterface->GetBackBufferWidth();
- m_backbuffer_height = GLInterface->GetBackBufferHeight();
+ m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
+ m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
}
void Renderer::CheckForSurfaceResize()
@@ -1515,9 +1518,9 @@ void Renderer::CheckForSurfaceResize()
if (!m_surface_resized.TestAndClear())
return;
- GLInterface->Update();
- m_backbuffer_width = m_new_backbuffer_width;
- m_backbuffer_height = m_new_backbuffer_height;
+ m_main_gl_context->Update();
+ m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
+ m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
}
void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
@@ -1538,7 +1541,7 @@ void Renderer::ResetAPIState()
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ if (!IsGLES())
glDisable(GL_COLOR_LOGIC_OP);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
{
@@ -1717,4 +1720,4 @@ std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCom
{
return std::make_unique<SharedContextAsyncShaderCompiler>();
}
-}
+} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/Render.h b/Source/Core/VideoBackends/OGL/Render.h
index c27c06308c..5beb4ecd75 100644
--- a/Source/Core/VideoBackends/OGL/Render.h
+++ b/Source/Core/VideoBackends/OGL/Render.h
@@ -7,7 +7,8 @@
#include <array>
#include <string>
-#include "Common/GL/GLUtil.h"
+#include "Common/GL/GLContext.h"
+#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoCommon/RenderBase.h"
struct XFBSourceBase;
@@ -81,9 +82,11 @@ extern VideoConfig g_ogl_config;
class Renderer : public ::Renderer
{
public:
- Renderer();
+ Renderer(std::unique_ptr<GLContext> main_gl_context);
~Renderer() override;
+ bool IsHeadless() const override;
+
void Init();
void Shutdown() override;
@@ -141,6 +144,10 @@ public:
std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
+ // Only call methods from this on the GPU thread.
+ GLContext* GetMainGLContext() const { return m_main_gl_context.get(); }
+ bool IsGLES() const { return m_main_gl_context->IsGLES(); }
+
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
const TargetRectangle& targetPixelRc, const void* data);
@@ -159,10 +166,11 @@ private:
void ApplyDepthState(const DepthState state, bool force = false);
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
+ std::unique_ptr<GLContext> m_main_gl_context;
std::array<const AbstractTexture*, 8> m_bound_textures{};
const OGLPipeline* m_graphics_pipeline = nullptr;
RasterizationState m_current_rasterization_state = {};
DepthState m_current_depth_state = {};
BlendingState m_current_blend_state = {};
};
-}
+} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
index 32be0ac4d9..364ec51c99 100644
--- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp
+++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
@@ -3,11 +3,11 @@
// Refer to the license.txt file included.
#include "VideoBackends/OGL/SamplerCache.h"
+#include "VideoBackends/OGL/Render.h"
#include <memory>
#include "Common/CommonTypes.h"
-#include "Common/GL/GLInterfaceBase.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoConfig.h"
@@ -99,7 +99,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
- if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ if (!static_cast<Renderer*>(g_renderer.get())->IsGLES())
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
@@ -117,4 +117,4 @@ void SamplerCache::Clear()
p.second = 0;
m_cache.clear();
}
-}
+} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 95a3d30e1a..10f191448e 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -10,7 +10,6 @@
#include <vector>
#include "Common/Assert.h"
-#include "Common/GL/GLInterfaceBase.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
diff --git a/Source/Core/VideoBackends/OGL/VideoBackend.h b/Source/Core/VideoBackends/OGL/VideoBackend.h
index 1bb4cb3af1..74bc929e85 100644
--- a/Source/Core/VideoBackends/OGL/VideoBackend.h
+++ b/Source/Core/VideoBackends/OGL/VideoBackend.h
@@ -7,11 +7,13 @@
#include <string>
#include "VideoCommon/VideoBackendBase.h"
+class GLContext;
+
namespace OGL
{
class VideoBackend : public VideoBackendBase
{
- bool Initialize(void*) override;
+ bool Initialize(const WindowSystemInfo& wsi) override;
void Shutdown() override;
std::string GetName() const override;
@@ -20,7 +22,7 @@ class VideoBackend : public VideoBackendBase
void InitBackendInfo() override;
private:
- bool InitializeGLExtensions();
+ bool InitializeGLExtensions(GLContext* context);
bool FillBackendInfo();
};
-}
+} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index d2e37f07a9..bc67b716cc 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -39,10 +39,12 @@ Make AA apply instantly during gameplay if possible
#include <vector>
#include "Common/Common.h"
-#include "Common/GL/GLInterfaceBase.h"
+#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h"
+#include "Core/Config/GraphicsSettings.h"
+
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
@@ -66,7 +68,7 @@ std::string VideoBackend::GetName() const
std::string VideoBackend::GetDisplayName() const
{
- if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
+ if (g_renderer && static_cast<Renderer*>(g_renderer.get())->IsGLES())
return _trans("OpenGL ES");
else
return _trans("OpenGL");
@@ -108,10 +110,10 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.AAModes = {1, 2, 4, 8};
}
-bool VideoBackend::InitializeGLExtensions()
+bool VideoBackend::InitializeGLExtensions(GLContext* context)
{
// Init extension support.
- if (!GLExtensions::Init())
+ if (!GLExtensions::Init(context))
{
// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by
// extensions
@@ -157,20 +159,20 @@ bool VideoBackend::FillBackendInfo()
return true;
}
-bool VideoBackend::Initialize(void* window_handle)
+bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
{
InitializeShared();
- GLUtil::InitInterface();
- GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
- if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer))
+ std::unique_ptr<GLContext> main_gl_context =
+ GLContext::Create(wsi, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer, true, false,
+ Config::Get(Config::GFX_PREFER_GLES));
+ if (!main_gl_context)
return false;
- GLInterface->MakeCurrent();
- if (!InitializeGLExtensions() || !FillBackendInfo())
+ if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
return false;
- g_renderer = std::make_unique<Renderer>();
+ g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
ProgramShaderCache::Init();
@@ -196,9 +198,6 @@ void VideoBackend::Shutdown()
g_perf_query.reset();
g_vertex_manager.reset();
g_renderer.reset();
- GLInterface->ClearCurrent();
- GLInterface->Shutdown();
- GLInterface.reset();
ShutdownShared();
}
-}
+} // namespace OGL