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| author | Lioncash <mathew1800@gmail.com> | 2014-11-25 12:41:32 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-11-25 12:41:32 -0500 |
| commit | aa92797f930caa1ef3104b3f333f9e15d6e6e570 (patch) | |
| tree | 80a8ca8175fb12e2326bd427120667c8743b4719 /Source/Core/VideoBackends/Software/EfbInterface.cpp | |
| parent | dcdd4e51f6e951e8210d6548ec2962cdfc52df53 (diff) | |
| parent | 6da394a4d0891ed30fbb08f4ec853f40699f7033 (diff) | |
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
More formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/EfbInterface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp index fad9660c14..b3cd96acf3 100644 --- a/Source/Core/VideoBackends/Software/EfbInterface.cpp +++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp @@ -553,7 +553,7 @@ namespace EfbInterface } } - // Like CopyToXFB, but we copy directly into the opengl color texture without going via GameCube main memory or doing a yuyv conversion + // Like CopyToXFB, but we copy directly into the OpenGL color texture without going via GameCube main memory or doing a yuyv conversion void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) |
