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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-04-02 14:51:14 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-04-02 14:51:14 -0500 |
| commit | ca9ee3586f9d92aa76ac666b0c65995047107268 (patch) | |
| tree | 4ac67bba0a8f1c9d558aa8e4eddf3f2eddbbcd19 /Source/Core/VideoBackends/Software/HwRasterizer.cpp | |
| parent | 2aac3f14b5e9a10d65a310f4135e02551e4af362 (diff) | |
| parent | bdcd5ba39bd3a7af45087644f5dea6071bbafea8 (diff) | |
Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
Diffstat (limited to 'Source/Core/VideoBackends/Software/HwRasterizer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/HwRasterizer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/HwRasterizer.cpp b/Source/Core/VideoBackends/Software/HwRasterizer.cpp index e140199c43..1a85b34263 100644 --- a/Source/Core/VideoBackends/Software/HwRasterizer.cpp +++ b/Source/Core/VideoBackends/Software/HwRasterizer.cpp @@ -39,7 +39,7 @@ namespace HwRasterizer { // Color Vertices static const char *fragcolText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "varying vec4 TexCoordOut;\n" @@ -48,7 +48,7 @@ namespace HwRasterizer "}\n"; // Texture Vertices static const char *fragtexText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#define texture2DRect texture2D\n" "#define sampler2DRect sampler2D\n" @@ -60,7 +60,7 @@ namespace HwRasterizer "}\n"; // Clear shader static const char *fragclearText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "uniform vec4 Color;\n" |
