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authorJMC47 <JMC4789@gmail.com>2025-11-02 13:17:28 -0500
committerGitHub <noreply@github.com>2025-11-02 13:17:28 -0500
commit1d9c743ef793d88b53d31bb31079435c9a2b8e5f (patch)
tree688446cbc0c2d68d5369f7f1f1d824e3833c1ca2 /Source/Core/VideoBackends/Software/SWGfx.cpp
parent8a0a8bb8745008b43e7efe44f2b271c187fc6048 (diff)
parent96fe6a157549761c37dd65e28f76938b4934a997 (diff)
Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWGfx.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWGfx.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWGfx.cpp b/Source/Core/VideoBackends/Software/SWGfx.cpp
index c758d1819e..fba9faf7e5 100644
--- a/Source/Core/VideoBackends/Software/SWGfx.cpp
+++ b/Source/Core/VideoBackends/Software/SWGfx.cpp
@@ -78,6 +78,7 @@ public:
std::unique_ptr<AbstractShader>
SWGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
+ [[maybe_unused]] VideoCommon::ShaderIncluder* shader_includer,
[[maybe_unused]] std::string_view name)
{
return std::make_unique<SWShader>(stage);