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| author | flacs <tilkax@gmail.com> | 2017-01-08 17:03:57 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-08 17:03:57 +0000 |
| commit | c30216003e6b38e1afdd3a5f9a7677ef5810d83e (patch) | |
| tree | 4908a8dc847bbde6b61a2e9fc0781c9e1aaa92a3 /Source/Core/VideoBackends/Software/SWOGLWindow.cpp | |
| parent | 6b764adbea20e172ad339fa144954156ecbfa3c5 (diff) | |
| parent | f12460d1f419a3364d683727ec9d32404ec71a97 (diff) | |
Merge pull request #4622 from degasus/videosw
VideoSW: Fix GL ES shader.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWOGLWindow.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWOGLWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWOGLWindow.cpp b/Source/Core/VideoBackends/Software/SWOGLWindow.cpp index 541dfe3608..9d42ff5790 100644 --- a/Source/Core/VideoBackends/Software/SWOGLWindow.cpp +++ b/Source/Core/VideoBackends/Software/SWOGLWindow.cpp @@ -55,7 +55,7 @@ void SWOGLWindow::Prepare() "out vec4 ColorOut;\n" "uniform sampler2D Texture;\n" "void main() {\n" - " ColorOut = texture2D(Texture, TexCoord);\n" + " ColorOut = texture(Texture, TexCoord);\n" "}\n"; std::string vertex_shader = "out vec2 TexCoord;\n" |
