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authoriwubcode <iwubcode@users.noreply.github.com>2021-08-28 00:30:05 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2021-08-30 13:47:48 -0500
commit1f2f5053735b4e94dac29237e9482befd9a2687b (patch)
treedfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/Software/SWRenderer.cpp
parent9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff)
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 2089db924c..d66609ad3a 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -38,7 +38,8 @@ bool SWRenderer::IsHeadless() const
return m_window->IsHeadless();
}
-std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
+std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config,
+ [[maybe_unused]] std::string_view name)
{
return std::make_unique<SWTexture>(config);
}
@@ -78,13 +79,15 @@ public:
};
std::unique_ptr<AbstractShader>
-SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source)
+SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
+ [[maybe_unused]] std::string_view name)
{
return std::make_unique<SWShader>(stage);
}
-std::unique_ptr<AbstractShader> SWRenderer::CreateShaderFromBinary(ShaderStage stage,
- const void* data, size_t length)
+std::unique_ptr<AbstractShader>
+SWRenderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
+ [[maybe_unused]] std::string_view name)
{
return std::make_unique<SWShader>(stage);
}