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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-04-02 14:51:14 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-04-02 14:51:14 -0500 |
| commit | ca9ee3586f9d92aa76ac666b0c65995047107268 (patch) | |
| tree | 4ac67bba0a8f1c9d558aa8e4eddf3f2eddbbcd19 /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | 2aac3f14b5e9a10d65a310f4135e02551e4af362 (diff) | |
| parent | bdcd5ba39bd3a7af45087644f5dea6071bbafea8 (diff) | |
Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 8c1a7e40f8..e78aae5e4c 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -51,7 +51,7 @@ void SWRenderer::Shutdown() void CreateShaders() { static const char *fragShaderText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "varying vec2 TexCoordOut;\n" @@ -60,7 +60,7 @@ void CreateShaders() " gl_FragColor = texture2D(Texture, TexCoordOut);\n" "}\n"; static const char *vertShaderText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "attribute vec4 pos;\n" |
