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authorTony Wasserka <neobrainx@gmail.com>2014-08-12 11:59:21 +0200
committerTony Wasserka <neobrainx@gmail.com>2014-08-12 11:59:21 +0200
commitd03e91962e9c7cb5a51693086df2ecaa50ec8c12 (patch)
tree77ebbdf72b21419a3238d6ebb33d6096b3efb946 /Source/Core/VideoBackends/Software/SWRenderer.cpp
parenta46151e14690bdba78c5d8844e2c369b2c7a64e2 (diff)
parentbcd10bfda657d6af2d43c22de20b1d924e482b98 (diff)
Merge pull request #779 from lioncash/software-cleanup
Small software backend cleanup.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index c94e19a31f..e8d2477f4c 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -153,27 +153,31 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
}
-u8* SWRenderer::getNextColorTexture() {
+u8* SWRenderer::GetNextColorTexture()
+{
return s_xfbColorTexture[!s_currentColorTexture];
}
-u8* SWRenderer::getCurrentColorTexture() {
+u8* SWRenderer::GetCurrentColorTexture()
+{
return s_xfbColorTexture[s_currentColorTexture];
}
-void SWRenderer::swapColorTexture() {
+void SWRenderer::SwapColorTexture()
+{
s_currentColorTexture = !s_currentColorTexture;
}
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
{
- if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
+ if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT)
+ {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}
u32 offset = 0;
- u8 *TexturePointer = getNextColorTexture();
+ u8 *TexturePointer = GetNextColorTexture();
for (u16 y = 0; y < fbHeight; y++)
{
@@ -199,7 +203,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
xfb += fbWidth;
}
- swapColorTexture();
+ SwapColorTexture();
}
// Called on the GPU thread
@@ -207,7 +211,7 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
- SWRenderer::DrawTexture(getCurrentColorTexture(), fbWidth, fbHeight);
+ SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();