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authorLioncash <mathew1800@gmail.com>2014-08-10 22:01:42 -0400
committerLioncash <mathew1800@gmail.com>2014-08-10 22:28:18 -0400
commitbcd10bfda657d6af2d43c22de20b1d924e482b98 (patch)
tree48e21352ca14869947a3cc74996b871e0949a31a /Source/Core/VideoBackends/Software/SWRenderer.cpp
parentf9f46f33d6a12f5e57e0c0a4b6d66ed3c22952e1 (diff)
Software: Fix function casing in SWRenderer
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index e098c5a2f4..e8d2477f4c 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -153,17 +153,17 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
}
-u8* SWRenderer::getNextColorTexture()
+u8* SWRenderer::GetNextColorTexture()
{
return s_xfbColorTexture[!s_currentColorTexture];
}
-u8* SWRenderer::getCurrentColorTexture()
+u8* SWRenderer::GetCurrentColorTexture()
{
return s_xfbColorTexture[s_currentColorTexture];
}
-void SWRenderer::swapColorTexture()
+void SWRenderer::SwapColorTexture()
{
s_currentColorTexture = !s_currentColorTexture;
}
@@ -177,7 +177,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
u32 offset = 0;
- u8 *TexturePointer = getNextColorTexture();
+ u8 *TexturePointer = GetNextColorTexture();
for (u16 y = 0; y < fbHeight; y++)
{
@@ -203,7 +203,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
xfb += fbWidth;
}
- swapColorTexture();
+ SwapColorTexture();
}
// Called on the GPU thread
@@ -211,7 +211,7 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
- SWRenderer::DrawTexture(getCurrentColorTexture(), fbWidth, fbHeight);
+ SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();