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authorJMC47 <JMC4789@gmail.com>2022-04-22 23:24:22 -0400
committerGitHub <noreply@github.com>2022-04-22 23:24:22 -0400
commit56bb965ab944bd01bf511df31b7c9d91f8e62bd4 (patch)
treea6078a76e52a86d89ec2f53b94bab9aeb0894bd0 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp
parent2e01dc0c82b5f73215e3425ab45ff6c7ee50b389 (diff)
parent784079853d9daa4d5e4de0b49b610ec0e58a2b0c (diff)
Merge pull request #10584 from Pokechu22/emboss-single-normal-v2
VideoCommon: Handle emboss texgen with only a single normal
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index 287fcf4a4b..4b9825132e 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -25,6 +25,7 @@
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
@@ -89,11 +90,8 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
OutputVertexData* outVertex = m_setup_unit.GetVertex();
TransformUnit::TransformPosition(&m_vertex, outVertex);
outVertex->normal = {};
- if (VertexLoaderManager::g_current_components & VB_HAS_NRM0)
- {
- TransformUnit::TransformNormal(
- &m_vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex);
- }
+ if (VertexLoaderManager::g_current_components & VB_HAS_NORMAL)
+ TransformUnit::TransformNormal(&m_vertex, outVertex);
TransformUnit::TransformColor(&m_vertex, outVertex);
TransformUnit::TransformTexCoord(&m_vertex, outVertex);
@@ -230,6 +228,18 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde
{
ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
}
+ if (!vdec.normals[1].enable)
+ {
+ m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0];
+ m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1];
+ m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2];
+ }
+ if (!vdec.normals[2].enable)
+ {
+ m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0];
+ m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1];
+ m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2];
+ }
ParseColorAttributes(&m_vertex, src, vdec);