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| author | JMC47 <JMC4789@gmail.com> | 2022-04-22 23:24:22 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-22 23:24:22 -0400 |
| commit | 56bb965ab944bd01bf511df31b7c9d91f8e62bd4 (patch) | |
| tree | a6078a76e52a86d89ec2f53b94bab9aeb0894bd0 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp | |
| parent | 2e01dc0c82b5f73215e3425ab45ff6c7ee50b389 (diff) | |
| parent | 784079853d9daa4d5e4de0b49b610ec0e58a2b0c (diff) | |
Merge pull request #10584 from Pokechu22/emboss-single-normal-v2
VideoCommon: Handle emboss texgen with only a single normal
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWVertexLoader.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp index 287fcf4a4b..4b9825132e 100644 --- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp +++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp @@ -25,6 +25,7 @@ #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderManager.h" +#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/XFMemory.h" @@ -89,11 +90,8 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_ OutputVertexData* outVertex = m_setup_unit.GetVertex(); TransformUnit::TransformPosition(&m_vertex, outVertex); outVertex->normal = {}; - if (VertexLoaderManager::g_current_components & VB_HAS_NRM0) - { - TransformUnit::TransformNormal( - &m_vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex); - } + if (VertexLoaderManager::g_current_components & VB_HAS_NORMAL) + TransformUnit::TransformNormal(&m_vertex, outVertex); TransformUnit::TransformColor(&m_vertex, outVertex); TransformUnit::TransformTexCoord(&m_vertex, outVertex); @@ -230,6 +228,18 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde { ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false); } + if (!vdec.normals[1].enable) + { + m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0]; + m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1]; + m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2]; + } + if (!vdec.normals[2].enable) + { + m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0]; + m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1]; + m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2]; + } ParseColorAttributes(&m_vertex, src, vdec); |
