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path: root/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index 287fcf4a4b..4b9825132e 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -25,6 +25,7 @@
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
@@ -89,11 +90,8 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
OutputVertexData* outVertex = m_setup_unit.GetVertex();
TransformUnit::TransformPosition(&m_vertex, outVertex);
outVertex->normal = {};
- if (VertexLoaderManager::g_current_components & VB_HAS_NRM0)
- {
- TransformUnit::TransformNormal(
- &m_vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex);
- }
+ if (VertexLoaderManager::g_current_components & VB_HAS_NORMAL)
+ TransformUnit::TransformNormal(&m_vertex, outVertex);
TransformUnit::TransformColor(&m_vertex, outVertex);
TransformUnit::TransformTexCoord(&m_vertex, outVertex);
@@ -230,6 +228,18 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde
{
ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
}
+ if (!vdec.normals[1].enable)
+ {
+ m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0];
+ m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1];
+ m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2];
+ }
+ if (!vdec.normals[2].enable)
+ {
+ m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0];
+ m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1];
+ m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2];
+ }
ParseColorAttributes(&m_vertex, src, vdec);