diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2022-09-26 15:30:56 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-09-26 18:25:54 -0700 |
| commit | 56fce3ba8a8a3645da0250fbac91b9940e45cf8c (patch) | |
| tree | 1768e8242b9c563744aff49d9ce30d06caaad63d /Source/Core/VideoBackends/Software/SWVertexLoader.cpp | |
| parent | 67ed4fa92d342da62274f578a2f4886d94165bb4 (diff) | |
Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWVertexLoader.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp index 00357b12d7..a38fd163ec 100644 --- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp +++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp @@ -10,7 +10,6 @@ #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" -#include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWRenderer.h" @@ -42,8 +41,6 @@ DataReader SWVertexLoader::PrepareForAdditionalData(OpcodeDecoder::Primitive pri void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) { - DebugUtil::OnObjectBegin(); - using OpcodeDecoder::Primitive; Primitive primitive_type = Primitive::GX_DRAW_QUADS; switch (m_current_primitive_type) @@ -90,10 +87,10 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_ // assemble and rasterize the primitive m_setup_unit.SetupVertex(); - INCSTAT(g_stats.this_frame.num_vertices_loaded) + INCSTAT(g_stats.this_frame.num_vertices_loaded); } - DebugUtil::OnObjectEnd(); + INCSTAT(g_stats.this_frame.num_drawn_objects); } void SWVertexLoader::SetFormat() |
