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| author | Mai <mai.iam2048@gmail.com> | 2022-12-29 04:48:24 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 04:48:24 +0000 |
| commit | 7552deeff4d95d7799c59fe00253a3c1ce86f40b (patch) | |
| tree | d02963cf983422c73c7672e4a5a14f399d0403c2 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp | |
| parent | 82e5f438f954ad822a25eb3261eb9a5d6972ab7f (diff) | |
| parent | 7e55cc9e9044df8382367c5fbcf0dddd88a80201 (diff) | |
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWVertexLoader.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp index a38fd163ec..9fbf560ecf 100644 --- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp +++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp @@ -10,6 +10,8 @@ #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" +#include "Core/System.h" + #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWRenderer.h" @@ -205,15 +207,19 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde } if (!vdec.normals[1].enable) { - m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0]; - m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1]; - m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2]; + auto& system = Core::System::GetInstance(); + auto& vertex_shader_manager = system.GetVertexShaderManager(); + m_vertex.normal[1][0] = vertex_shader_manager.constants.cached_tangent[0]; + m_vertex.normal[1][1] = vertex_shader_manager.constants.cached_tangent[1]; + m_vertex.normal[1][2] = vertex_shader_manager.constants.cached_tangent[2]; } if (!vdec.normals[2].enable) { - m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0]; - m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1]; - m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2]; + auto& system = Core::System::GetInstance(); + auto& vertex_shader_manager = system.GetVertexShaderManager(); + m_vertex.normal[2][0] = vertex_shader_manager.constants.cached_binormal[0]; + m_vertex.normal[2][1] = vertex_shader_manager.constants.cached_binormal[1]; + m_vertex.normal[2][2] = vertex_shader_manager.constants.cached_binormal[2]; } ParseColorAttributes(&m_vertex, src, vdec); |
