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path: root/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index a38fd163ec..9fbf560ecf 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -10,6 +10,8 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
+#include "Core/System.h"
+
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWRenderer.h"
@@ -205,15 +207,19 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde
}
if (!vdec.normals[1].enable)
{
- m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0];
- m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1];
- m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2];
+ auto& system = Core::System::GetInstance();
+ auto& vertex_shader_manager = system.GetVertexShaderManager();
+ m_vertex.normal[1][0] = vertex_shader_manager.constants.cached_tangent[0];
+ m_vertex.normal[1][1] = vertex_shader_manager.constants.cached_tangent[1];
+ m_vertex.normal[1][2] = vertex_shader_manager.constants.cached_tangent[2];
}
if (!vdec.normals[2].enable)
{
- m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0];
- m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1];
- m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2];
+ auto& system = Core::System::GetInstance();
+ auto& vertex_shader_manager = system.GetVertexShaderManager();
+ m_vertex.normal[2][0] = vertex_shader_manager.constants.cached_binormal[0];
+ m_vertex.normal[2][1] = vertex_shader_manager.constants.cached_binormal[1];
+ m_vertex.normal[2][2] = vertex_shader_manager.constants.cached_binormal[2];
}
ParseColorAttributes(&m_vertex, src, vdec);