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| author | Pokechu22 <Pokechu022@gmail.com> | 2021-11-12 14:32:17 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-16 10:26:11 -0700 |
| commit | 4595b89ad80ce2384d188de802ee03a183eb5905 (patch) | |
| tree | 04eb2862f3ea3d20c8320899f3e7f9dcb4b7bdeb /Source/Core/VideoBackends/Software/SWmain.cpp | |
| parent | b85b35d5ea6af0dbd7ea74b47e2564a805d9bfe5 (diff) | |
VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWmain.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index 753f869c8e..a74b2eb1c9 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -68,7 +68,6 @@ void VideoSoftware::InitBackendInfo() g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; - g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsComputeShaders = false; |
