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authorPokechu22 <Pokechu022@gmail.com>2021-11-12 14:32:17 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-04-16 10:26:11 -0700
commit4595b89ad80ce2384d188de802ee03a183eb5905 (patch)
tree04eb2862f3ea3d20c8320899f3e7f9dcb4b7bdeb /Source/Core/VideoBackends/Software/SWmain.cpp
parentb85b35d5ea6af0dbd7ea74b47e2564a805d9bfe5 (diff)
VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 753f869c8e..a74b2eb1c9 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -68,7 +68,6 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsEarlyZ = true;
- g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsPrimitiveRestart = false;
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsComputeShaders = false;