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authorRyan Houdek <Sonicadvance1@gmail.com>2014-09-19 12:54:19 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2014-09-19 12:54:19 -0500
commitaf25b15348687c482968061cd31c0652ef702002 (patch)
tree9bcff2697dd7c90db0cf0b728e4177578945737c /Source/Core/VideoBackends/Software/SWmain.cpp
parent0d1c1e94771982ca39ce339ee799f0f16928b9a9 (diff)
parentc5f9301e6e92178af322ca95f2caddabce238c60 (diff)
Merge pull request #977 from Sonicadvance1/xfb-scaling-rebased
XFB Scaling
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index a6b9f509c9..25d9e0d543 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -201,8 +201,11 @@ void VideoSoftware::Video_Prepare()
}
// Run from the CPU thread (from VideoInterface.cpp)
-void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
+void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
{
+ // XXX: fbStride should be implemented properly here
+ // If stride isn't implemented then there are problems with XFB
+ // Animal Crossing is a good example for this.
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;