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authorStenzek <stenzek@gmail.com>2017-04-16 19:30:11 +1000
committerStenzek <stenzek@gmail.com>2017-04-29 00:14:23 +1000
commitbc8a96d713eb0a1fb565f121a5d939b99c2295fa (patch)
tree8b449d66cb2b61d4b72922276dcdfb735d0aaf49 /Source/Core/VideoBackends/Software/SWmain.cpp
parent68ee4fc932ddff320f535b6054ceff0c58348b64 (diff)
HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 0f67c0e6fd..1b26f1d40a 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -134,6 +134,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsComputeShaders = false;
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
+ g_Config.backend_info.bSupportsST3CTextures = false;
// aamodes
g_Config.backend_info.AAModes = {1};