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authorMarkus Wick <markus+github@selfnet.de>2015-01-31 23:06:21 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-31 23:06:21 +0100
commitca5e2e6f1615a7243dbf936c06cf6d0b6bf8310a (patch)
treeeac60a08424c9fdca1c21c535c057b0611387ba9 /Source/Core/VideoBackends/Software/SWmain.cpp
parent22e27ffd23ee2aa5dc1c7bf36728cc3bff4abd7e (diff)
parent9476756d4388c6e5f639f5cbf979612bff856293 (diff)
Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 8f7c06c5a8..004ae5e2bf 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -163,6 +163,7 @@ void VideoSoftware::Shutdown()
OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
GLInterface->Shutdown();
+ delete GLInterface;
}
void VideoSoftware::Video_Cleanup()