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authorRyan Houdek <Sonicadvance1@gmail.com>2013-11-13 16:17:42 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-11-13 16:17:42 -0600
commit2a23bdde6f76c0bff0906bbbee298480b52ba0c2 (patch)
tree22a7bccfb1cb25d4c9f247ca3d43904a4a6d79dc /Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
parent3c7613fc83981f9ef8efa2e4ac478af9fe23bdec (diff)
parent63a9dff3bb8c88cdc5b941db1f3813843c7a8564 (diff)
Merge branch 'master' into android-new-control-input-overlay
Conflicts: Source/Core/DolphinWX/Src/Android/ButtonManager.h
Diffstat (limited to 'Source/Core/VideoBackends/Software/Src/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/Src/SWRenderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp b/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
index 57557c1ee8..1d894b18da 100644
--- a/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
@@ -30,7 +30,7 @@ void SWRenderer::Init()
void SWRenderer::Shutdown()
{
glDeleteProgram(program);
- glDeleteTextures(1, &s_RenderTarget);
+ glDeleteTextures(1, &s_RenderTarget);
#ifndef USE_GLES
delete s_pfont;
s_pfont = 0;
@@ -62,7 +62,7 @@ void CreateShaders()
uni_tex = glGetUniformLocation(program, "Texture");
attr_pos = glGetAttribLocation(program, "pos");
- attr_tex = glGetAttribLocation(program, "TexCoordIn");
+ attr_tex = glGetAttribLocation(program, "TexCoordIn");
}
void SWRenderer::Prepare()
@@ -100,7 +100,7 @@ void SWRenderer::DrawDebugText()
char *p = debugtext_buffer;
p[0] = 0;
- if (g_SWVideoConfig.bShowStats)
+ if (g_SWVideoConfig.bShowStats)
{
p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects);
p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives);
@@ -136,7 +136,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
+
glUseProgram(program);
static const GLfloat verts[4][2] = {
{ -1, -1}, // Left top
@@ -161,13 +161,13 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glDisableVertexAttribArray(attr_pos);
glDisableVertexAttribArray(attr_tex);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
GL_REPORT_ERRORD();
}
void SWRenderer::SwapBuffer()
{
- // Do our OSD callbacks
+ // Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_ONFRAME);
DrawDebugText();
@@ -177,7 +177,7 @@ void SWRenderer::SwapBuffer()
GLInterface->Swap();
swstats.ResetFrame();
-
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_REPORT_ERRORD();