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authorLéo Lam <leo@innovatetechnologi.es>2017-12-26 00:38:44 +0100
committerLéo Lam <leo@innovatetechnologi.es>2019-05-04 23:12:17 +0200
commitab9ece9bcab8a6d55dbe6f3a904d49231e5f73e1 (patch)
tree3993f73a513f6f80ecddff85882042b73da261da /Source/Core/VideoBackends/Software/TransformUnit.cpp
parent6f84984b7b0514227327b2e2c5ef10907d150b96 (diff)
Replace MathUtil::Clamp with std::clamp
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp
index 8a2b4e7fb8..d8b7763669 100644
--- a/Source/Core/VideoBackends/Software/TransformUnit.cpp
+++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp
@@ -12,7 +12,6 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
-#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
@@ -192,8 +191,8 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
// Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
if (dst->z == 0.0f)
{
- dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f);
- dst->y = MathUtil::Clamp(dst->y / 2.0f, -1.0f, 1.0f);
+ dst->x = std::clamp(dst->x / 2.0f, -1.0f, 1.0f);
+ dst->y = std::clamp(dst->y / 2.0f, -1.0f, 1.0f);
}
}
@@ -359,9 +358,9 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
}
- int light_x = MathUtil::Clamp(static_cast<int>(lightCol.x), 0, 255);
- int light_y = MathUtil::Clamp(static_cast<int>(lightCol.y), 0, 255);
- int light_z = MathUtil::Clamp(static_cast<int>(lightCol.z), 0, 255);
+ int light_x = std::clamp(static_cast<int>(lightCol.x), 0, 255);
+ int light_y = std::clamp(static_cast<int>(lightCol.y), 0, 255);
+ int light_z = std::clamp(static_cast<int>(lightCol.z), 0, 255);
chancolor[1] = (matcolor[1] * (light_x + (light_x >> 7))) >> 8;
chancolor[2] = (matcolor[2] * (light_y + (light_y >> 7))) >> 8;
chancolor[3] = (matcolor[3] * (light_z + (light_z >> 7))) >> 8;
@@ -393,7 +392,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
}
- int light_a = MathUtil::Clamp(static_cast<int>(lightCol), 0, 255);
+ int light_a = std::clamp(static_cast<int>(lightCol), 0, 255);
chancolor[0] = (matcolor[0] * (light_a + (light_a >> 7))) >> 8;
}
else