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authorLéo Lam <leo@leolam.fr>2021-08-04 03:08:34 +0200
committerGitHub <noreply@github.com>2021-08-04 03:08:34 +0200
commitc9c5f7a89c3f9a678d893560c906f00263ceb9de (patch)
tree052eb85dcbfa9c17c60124c56574a90fd425ab95 /Source/Core/VideoBackends/Software/TransformUnit.cpp
parent45cddda3bca164af6435e5b8bf1418a2fa391a26 (diff)
parent3a4d8379bf16e61348dafc1750a8e4b65394f7a9 (diff)
Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
Convert NaN to 1 when generating texture coordinates
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp
index 71d33f33ed..bf56307025 100644
--- a/Source/Core/VideoBackends/Software/TransformUnit.cpp
+++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp
@@ -137,6 +137,15 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum,
}
}
+ // Convert NaNs to 1 - needed to fix eyelids in Shadow the Hedgehog during cutscenes
+ // See https://bugs.dolphin-emu.org/issues/11458
+ if (std::isnan(src.x))
+ src.x = 1;
+ if (std::isnan(src.y))
+ src.y = 1;
+ if (std::isnan(src.z))
+ src.z = 1;
+
const float* mat = &xfmem.posMatrices[srcVertex->texMtx[coordNum] * 4];
Vec3* dst = &dstVertex->texCoords[coordNum];