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authorLioncash <mathew1800@gmail.com>2014-05-02 22:47:04 -0400
committerLioncash <mathew1800@gmail.com>2014-05-29 21:44:41 -0400
commit49b0eef393f4d321928fb0b6093d58a7637cf1da (patch)
tree741357c06acd966494684f8fdd4ec89e961d9887 /Source/Core/VideoBackends/Software
parent30973459292d734fac12d1fefaf98edf37ad7976 (diff)
Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
Diffstat (limited to 'Source/Core/VideoBackends/Software')
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp25
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp14
-rw-r--r--Source/Core/VideoBackends/Software/TextureSampler.cpp5
-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.cpp27
-rw-r--r--Source/Core/VideoBackends/Software/stdafx.h4
5 files changed, 41 insertions, 34 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index 67f80047cc..915757f766 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -2,8 +2,9 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
-#include "Common/Common.h"
+#include <algorithm>
+#include "Common/Common.h"
#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/HwRasterizer.h"
@@ -231,12 +232,12 @@ inline void CalculateLOD(s32 &lod, bool &linear, u32 texmap, u32 texcoord)
float *uv1 = rasterBlock.Pixel[1][0].Uv[texcoord];
float *uv2 = rasterBlock.Pixel[0][1].Uv[texcoord];
- sDelta = max(fabsf(uv0[0] - uv1[0]), fabsf(uv0[0] - uv2[0]));
- tDelta = max(fabsf(uv0[1] - uv1[1]), fabsf(uv0[1] - uv2[1]));
+ sDelta = std::max(fabsf(uv0[0] - uv1[0]), fabsf(uv0[0] - uv2[0]));
+ tDelta = std::max(fabsf(uv0[1] - uv1[1]), fabsf(uv0[1] - uv2[1]));
}
// get LOD in s28.4
- lod = FixedLog2(max(sDelta, tDelta));
+ lod = FixedLog2(std::max(sDelta, tDelta));
// bias is s2.5
int bias = tm0.lod_bias;
@@ -349,16 +350,16 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
const s32 FDY31 = DY31 << 4;
// Bounding rectangle
- s32 minx = (min(min(X1, X2), X3) + 0xF) >> 4;
- s32 maxx = (max(max(X1, X2), X3) + 0xF) >> 4;
- s32 miny = (min(min(Y1, Y2), Y3) + 0xF) >> 4;
- s32 maxy = (max(max(Y1, Y2), Y3) + 0xF) >> 4;
+ s32 minx = (std::min(std::min(X1, X2), X3) + 0xF) >> 4;
+ s32 maxx = (std::max(std::max(X1, X2), X3) + 0xF) >> 4;
+ s32 miny = (std::min(std::min(Y1, Y2), Y3) + 0xF) >> 4;
+ s32 maxy = (std::max(std::max(Y1, Y2), Y3) + 0xF) >> 4;
// scissor
- minx = max(minx, scissorLeft);
- maxx = min(maxx, scissorRight);
- miny = max(miny, scissorTop);
- maxy = min(maxy, scissorBottom);
+ minx = std::max(minx, scissorLeft);
+ maxx = std::min(maxx, scissorRight);
+ miny = std::max(miny, scissorTop);
+ maxy = std::min(maxy, scissorBottom);
if (minx >= maxx || miny >= maxy)
return;
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index e78aae5e4c..ea26a94139 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <algorithm>
+
#include "Common/Common.h"
#include "Core/Core.h"
#include "VideoBackends/OGL/GLUtil.h"
@@ -180,14 +182,14 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 + 1.596f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 + 2.017f * U ));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 1.596f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 2.017f * U ));
TexturePointer[offset++] = 255;
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 + 1.596f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 + 2.017f * U ));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 1.596f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 2.017f * U ));
TexturePointer[offset++] = 255;
}
xfb += fbWidth;
diff --git a/Source/Core/VideoBackends/Software/TextureSampler.cpp b/Source/Core/VideoBackends/Software/TextureSampler.cpp
index b77248ff9d..d5a7f891b9 100644
--- a/Source/Core/VideoBackends/Software/TextureSampler.cpp
+++ b/Source/Core/VideoBackends/Software/TextureSampler.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <algorithm>
#include <cmath>
#include "Core/HW/Memmap.h"
@@ -142,8 +143,8 @@ void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample)
while (mip)
{
- mipWidth = max(mipWidth, fmtWidth);
- mipHeight = max(mipHeight, fmtHeight);
+ mipWidth = std::max(mipWidth, fmtWidth);
+ mipHeight = std::max(mipHeight, fmtHeight);
u32 size = (mipWidth * mipHeight * fmtDepth) >> 1;
imageSrc += size;
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp
index dee4abe51e..2c4c495087 100644
--- a/Source/Core/VideoBackends/Software/TransformUnit.cpp
+++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <algorithm>
#include <cmath>
#include "Common/Common.h"
@@ -229,7 +230,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
case LIGHTDIF_CLAMP:
{
Vec3 ldir = (light->pos - pos).normalized();
- float diffuse = max(0.0f, ldir * normal);
+ float diffuse = std::max(0.0f, ldir * normal);
AddScaledIntegerColor(light->color, diffuse, lightCol);
}
break;
@@ -247,21 +248,21 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
float dist2 = ldir.length2();
float dist = sqrtf(dist2);
ldir = ldir / dist;
- attn = max(0.0f, ldir * light->dir);
+ attn = std::max(0.0f, ldir * light->dir);
float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
- attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
}
else if (chan.attnfunc == 1) // specular
{
// donko - what is going on here? 655.36 is a guess but seems about right.
- attn = (light->pos * normal) > -655.36 ? max(0.0f, (light->dir * normal)) : 0;
+ attn = (light->pos * normal) > -655.36 ? std::max(0.0f, (light->dir * normal)) : 0;
ldir.set(1.0f, attn, attn * attn);
- float cosAtt = max(0.0f, light->cosatt * ldir);
+ float cosAtt = std::max(0.0f, light->cosatt * ldir);
float distAtt = light->distatt * ldir;
- attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
}
else
{
@@ -283,7 +284,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
case LIGHTDIF_CLAMP:
{
- float difAttn = max(0.0f, ldir * normal);
+ float difAttn = std::max(0.0f, ldir * normal);
AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
}
break;
@@ -314,7 +315,7 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
case LIGHTDIF_CLAMP:
{
Vec3 ldir = (light->pos - pos).normalized();
- float diffuse = max(0.0f, ldir * normal);
+ float diffuse = std::max(0.0f, ldir * normal);
lightCol += light->color[0] * diffuse;
}
break;
@@ -331,21 +332,21 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
float dist2 = ldir.length2();
float dist = sqrtf(dist2);
ldir = ldir / dist;
- attn = max(0.0f, ldir * light->dir);
+ attn = std::max(0.0f, ldir * light->dir);
float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
- attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
}
else /* if (chan.attnfunc == 1) */ // specular
{
// donko - what is going on here? 655.36 is a guess but seems about right.
- attn = (light->pos * normal) > -655.36 ? max(0.0f, (light->dir * normal)) : 0;
+ attn = (light->pos * normal) > -655.36 ? std::max(0.0f, (light->dir * normal)) : 0;
ldir.set(1.0f, attn, attn * attn);
float cosAtt = light->cosatt * ldir;
float distAtt = light->distatt * ldir;
- attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
}
switch (chan.diffusefunc)
@@ -362,7 +363,7 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
case LIGHTDIF_CLAMP:
{
- float difAttn = max(0.0f, ldir * normal);
+ float difAttn = std::max(0.0f, ldir * normal);
lightCol += light->color[0] * attn * difAttn;
}
break;
diff --git a/Source/Core/VideoBackends/Software/stdafx.h b/Source/Core/VideoBackends/Software/stdafx.h
index 9d8868e8a9..76dce7c64f 100644
--- a/Source/Core/VideoBackends/Software/stdafx.h
+++ b/Source/Core/VideoBackends/Software/stdafx.h
@@ -5,9 +5,11 @@
#pragma once
#define _WIN32_WINNT 0x501
#ifndef _WIN32_IE
-#define _WIN32_IE 0x0500 // Default value is 0x0400
+#define _WIN32_IE 0x0500 // Default value is 0x0400
#endif
+#define NOMINMAX // Don't include windows min/max definitions
+
#include <tchar.h>
#include <windows.h>