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authorConnor McLaughlin <stenzek@gmail.com>2019-03-29 21:56:28 +1000
committerGitHub <noreply@github.com>2019-03-29 21:56:28 +1000
commit377615b06fd61717edb39b51964e611fd2da8cdc (patch)
treeb95d2e759189c90cc598f311dcf4da69e3668c22 /Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
parentf3fadd730218429a5f6472283d16d30d7e276f8d (diff)
parent604ab67c7f28dc03a82ee7aa1bcc487d39ea6f8c (diff)
Merge pull request #7905 from stenzek/vulkan-cleanup
Vulkan: Simplify command buffer fence tracking
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/BoundingBox.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/BoundingBox.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp b/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
index 9e7da60249..15c9403228 100644
--- a/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
+++ b/Source/Core/VideoBackends/Vulkan/BoundingBox.cpp
@@ -99,7 +99,7 @@ void BoundingBox::Flush()
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
// We're now up-to-date.
@@ -223,7 +223,7 @@ void BoundingBox::Readback()
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
- BUFFER_SIZE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+ BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
@@ -237,7 +237,7 @@ void BoundingBox::Readback()
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);