diff options
| author | Stenzek <stenzek@gmail.com> | 2017-12-08 17:55:33 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-01-11 15:21:33 +1000 |
| commit | 0e50b2c9f23c71f25866a1d4d14ea1b1b8a36e7d (patch) | |
| tree | 74e975f4822336a5332fd8128811626cf8f53fe6 /Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | |
| parent | 41fe276323f9f4759c546f78a8735bfa6422a6a3 (diff) | |
Vulkan: Add missing layout transition when resolving MSAA depth buffers
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index 94f773fb94..84127f37db 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -529,6 +529,8 @@ Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region) m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + m_efb_resolve_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); // Draw using resolve shader to write the minimum depth of all samples to the resolve texture. UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(), @@ -546,8 +548,6 @@ Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region) m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); - // Render pass transitions to shader resource. - m_efb_resolve_depth_texture->OverrideImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); return m_efb_resolve_depth_texture.get(); } |
