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path: root/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
index 94f773fb94..84127f37db 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp
@@ -529,6 +529,8 @@ Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ m_efb_resolve_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
// Draw using resolve shader to write the minimum depth of all samples to the resolve texture.
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
@@ -546,8 +548,6 @@ Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- // Render pass transitions to shader resource.
- m_efb_resolve_depth_texture->OverrideImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
return m_efb_resolve_depth_texture.get();
}