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authoriwubcode <iwubcode@users.noreply.github.com>2025-08-16 15:07:24 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2025-08-17 18:55:40 -0500
commit0e73a012796cf87fb1ea86488c630e57d53d273d (patch)
tree3b36fdfe311e768da1b992be1360707d0a32a67e /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parent52806b3dc82954bf222166d5870e0d8825c977d9 (diff)
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index 2da221c636..128c24cd1a 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -115,8 +115,8 @@ bool ObjectCache::CreateDescriptorSetLayouts()
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
- {UBO_DESCRIPTOR_SET_BINDING_PS_CUST, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
- VK_SHADER_STAGE_FRAGMENT_BIT},
+ {UBO_DESCRIPTOR_SET_BINDING_CUST, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
+ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_GEOMETRY_BIT},
}};