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authorPokechu22 <Pokechu022@gmail.com>2021-07-30 12:14:54 -0700
committerJordan Woyak <jordan.woyak@gmail.com>2025-03-17 20:46:19 -0500
commit79a1e480ca75046ef932f26a4c72022422bcd485 (patch)
treee41c86998d468986fc89731897d4cf3fbc901020 /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parent029954020938855b05f7ed199ef482ea24de5530 (diff)
Enable anisotropic filtering when the game requests it
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index 877ad70bd2..2da221c636 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -398,11 +398,11 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info)
};
// Can we use anisotropic filtering with this sampler?
- if (info.tm0.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
+ if (info.tm0.anisotropic_filtering != 0 && g_vulkan_context->SupportsAnisotropicFiltering())
{
// Cap anisotropy to device limits.
create_info.anisotropyEnable = VK_TRUE;
- create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy),
+ create_info.maxAnisotropy = std::min(static_cast<float>(1 << info.tm0.anisotropic_filtering),
g_vulkan_context->GetMaxSamplerAnisotropy());
}