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authorMarkus Wick <degasus@users.noreply.github.com>2016-10-06 10:58:45 +0200
committerGitHub <noreply@github.com>2016-10-06 10:58:45 +0200
commit062de51d707e68c40910b8c2cc11638d45b8805c (patch)
tree0ee5d5ec24221753c9eb66f00fcb06be008b31f0 /Source/Core/VideoBackends/Vulkan/Renderer.cpp
parent03f5ef1d30d4a5540517da4ead0baafe71f57a53 (diff)
parentb39ac950eb8fa71fd745e4c42d2805d3317daeda (diff)
Merge pull request #4305 from stenzek/vulkan-framedump-fix
Vulkan: Fix minor issues with frame dumping on Vulkan
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp26
1 files changed, 21 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 7bb15aacdf..c8f9aaa4d3 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -65,6 +65,15 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain) : m_swap_chain(std::mo
Renderer::~Renderer()
{
+#if defined(HAVE_LIBAV) || defined(_WIN32)
+ // Stop frame dumping if it was left enabled at shutdown time.
+ if (bAVIDumping)
+ {
+ AVIDump::Stop();
+ bAVIDumping = false;
+ }
+#endif
+
g_Config.bRunning = false;
UpdateActiveConfig();
DestroyScreenshotResources();
@@ -609,8 +618,15 @@ void Renderer::DrawScreen(const TargetRectangle& src_rect, const Texture2D* src_
bool Renderer::DrawScreenshot(const TargetRectangle& src_rect, const Texture2D* src_tex)
{
- u32 width = std::max(1u, static_cast<u32>(s_backbuffer_width));
- u32 height = std::max(1u, static_cast<u32>(s_backbuffer_height));
+ // Draw the screenshot to an image containing only the active screen area, removing any
+ // borders as a result of the game rendering in a different aspect ratio.
+ TargetRectangle target_rect = GetTargetRectangle();
+ target_rect.right = target_rect.GetWidth();
+ target_rect.bottom = target_rect.GetHeight();
+ target_rect.left = 0;
+ target_rect.top = 0;
+ u32 width = std::max(1u, static_cast<u32>(target_rect.GetWidth()));
+ u32 height = std::max(1u, static_cast<u32>(target_rect.GetHeight()));
if (!ResizeScreenshotBuffer(width, height))
return false;
@@ -628,8 +644,8 @@ bool Renderer::DrawScreenshot(const TargetRectangle& src_rect, const Texture2D*
VK_SUBPASS_CONTENTS_INLINE);
vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
&clear_rect);
- BlitScreen(m_framebuffer_mgr->GetColorCopyForReadbackRenderPass(), GetTargetRectangle(), src_rect,
- src_tex, true);
+ BlitScreen(m_framebuffer_mgr->GetColorCopyForReadbackRenderPass(), target_rect, src_rect, src_tex,
+ true);
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
// Copy to the readback texture.
@@ -1521,7 +1537,7 @@ bool Renderer::CompileShaders()
void main()
{
- ocol0 = texture(samp0, uv0);
+ ocol0 = float4(texture(samp0, uv0).xyz, 1.0);
}
)";