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| author | Stenzek <stenzek@gmail.com> | 2017-11-23 16:53:44 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-11-23 16:53:55 +1000 |
| commit | 32125cf1817b57f0b6eb390409ba7167a1671cf7 (patch) | |
| tree | cc043e67e9ea25c2c9defaad6993ff0f8e675bab /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | ab44536a3c5e03851a94848c8c08779d11eedf3d (diff) | |
OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 8f83e2b202..084e7a2880 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -600,7 +600,6 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region VK_SUBPASS_CONTENTS_INLINE); // Draw - TargetRectangle source_rc = xfb_texture->GetConfig().GetRect(); BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region, xfb_texture->GetRawTexIdentifier()); @@ -702,6 +701,7 @@ void Renderer::CheckForSurfaceChange() // Notify calling thread. m_surface_needs_change.Clear(); + m_surface_handle = m_new_surface_handle; m_new_surface_handle = nullptr; m_surface_changed.Set(); } |
