diff options
| author | Stenzek <stenzek@gmail.com> | 2018-01-21 23:13:25 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-01-22 13:22:09 +1000 |
| commit | 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (patch) | |
| tree | a64d1b48bc9f7fedc5c9d83475d58b1118cb1057 /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | fca56d532a4da844c324d7a4ea05252e72d89fcf (diff) | |
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index a146351007..ea5e310a57 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -8,6 +8,7 @@ #include <string> #include <tuple> +#include "Common/Assert.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" @@ -848,6 +849,15 @@ void Renderer::SetBlendingState(const BlendingState& state) StateTracker::GetInstance()->SetBlendState(state); } +void Renderer::SetTexture(u32 index, const AbstractTexture* texture) +{ + // Texture should always be in SHADER_READ_ONLY layout prior to use. + // This is so we don't need to transition during render passes. + auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr; + _dbg_assert_(VIDEO, !tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE); +} + void Renderer::SetSamplerState(u32 index, const SamplerState& state) { // Skip lookup if the state hasn't changed. @@ -866,6 +876,12 @@ void Renderer::SetSamplerState(u32 index, const SamplerState& state) m_sampler_states[index].hex = state.hex; } +void Renderer::UnbindTexture(const AbstractTexture* texture) +{ + StateTracker::GetInstance()->UnbindTexture( + static_cast<const VKTexture*>(texture)->GetRawTexIdentifier()->GetView()); +} + void Renderer::ResetSamplerStates() { // Ensure none of the sampler objects are in use. |
