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authorStenzek <stenzek@users.noreply.github.com>2017-09-03 13:49:51 +1000
committerGitHub <noreply@github.com>2017-09-03 13:49:51 +1000
commit7a4348b64184ebc12dd9b7660f20f0a2095af1b3 (patch)
tree47ccd86901f6d2fe5b85033afe64c41abcc7c8a8 /Source/Core/VideoBackends/Vulkan/Renderer.cpp
parented07bd42707e0b7e5fbab7b6fabba7b3784ae029 (diff)
parent62e8d25cd10c86b567209f154a4e841381f16fbb (diff)
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 5f79897842..88a9157b24 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -376,6 +376,12 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
// If we're not in a render pass (start of the frame), we can use a clear render pass
// to discard the data, rather than loading and then clearing.
bool use_clear_render_pass = (color_enable && alpha_enable && z_enable);
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLEAR_LOADOP_RENDERPASS))
+ {
+ // This path cannot be used if the driver implementation doesn't guarantee pixels with no drawn
+ // geomerty in "this" renderpass won't be cleared
+ use_clear_render_pass = false;
+ }
if (StateTracker::GetInstance()->InRenderPass())
{
// Prefer not to end a render pass just to do a clear.