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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-09-03 13:49:51 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-03 13:49:51 +1000 |
| commit | 7a4348b64184ebc12dd9b7660f20f0a2095af1b3 (patch) | |
| tree | 47ccd86901f6d2fe5b85033afe64c41abcc7c8a8 /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | ed07bd42707e0b7e5fbab7b6fabba7b3784ae029 (diff) | |
| parent | 62e8d25cd10c86b567209f154a4e841381f16fbb (diff) | |
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 5f79897842..88a9157b24 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -376,6 +376,12 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha // If we're not in a render pass (start of the frame), we can use a clear render pass // to discard the data, rather than loading and then clearing. bool use_clear_render_pass = (color_enable && alpha_enable && z_enable); + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLEAR_LOADOP_RENDERPASS)) + { + // This path cannot be used if the driver implementation doesn't guarantee pixels with no drawn + // geomerty in "this" renderpass won't be cleared + use_clear_render_pass = false; + } if (StateTracker::GetInstance()->InRenderPass()) { // Prefer not to end a render pass just to do a clear. |
