diff options
| author | Stenzek <stenzek@gmail.com> | 2016-11-13 18:41:36 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-11-28 21:21:54 +1000 |
| commit | 9604b336c8213c43dff90fab67df8eaa31cdbbb5 (patch) | |
| tree | ee8fd374fd805ba4a853792b42aa89aab5153204 /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | aac66a1b61a0e4c1c2b85d89bc818a8b521bcffa (diff) | |
Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 05ae219ec2..1a82184fc4 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -1137,7 +1137,6 @@ void Renderer::CheckForConfigChanges() g_command_buffer_mgr->WaitForGPUIdle(); RecompileShaders(); FramebufferManager::GetInstance()->RecompileShaders(); - g_object_cache->ClearPipelineCache(); g_object_cache->RecompileSharedShaders(); StateTracker::GetInstance()->LoadPipelineUIDCache(); } |
