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authorStenzek <stenzek@users.noreply.github.com>2017-08-01 12:01:33 +1000
committerGitHub <noreply@github.com>2017-08-01 12:01:33 +1000
commitb93d118cef8dd8dd85bf662f5ad4abb083610d3e (patch)
tree98fa798d411b437b0b478ee4112ca9e37c8f3c69 /Source/Core/VideoBackends/Vulkan/Renderer.cpp
parent131c97e87c203f2ea54410bf3b3ee59489369bbe (diff)
parentd62dcd397d500d7b83b0994dadc189cae766361d (diff)
Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 682fb8885c..3037e3e5f4 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1132,8 +1132,6 @@ void Renderer::CheckForConfigChanges()
bool old_force_filtering = g_ActiveConfig.bForceFiltering;
bool old_use_xfb = g_ActiveConfig.bUseXFB;
bool old_use_realxfb = g_ActiveConfig.bUseRealXFB;
- bool old_vertex_ubershaders = g_ActiveConfig.bForceVertexUberShaders;
- bool old_pixel_ubershaders = g_ActiveConfig.bForcePixelUberShaders;
// Copy g_Config to g_ActiveConfig.
// NOTE: This can potentially race with the UI thread, however if it does, the changes will be
@@ -1147,8 +1145,6 @@ void Renderer::CheckForConfigChanges()
bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB;
bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB;
- bool ubershaders_changed = old_vertex_ubershaders != g_ActiveConfig.bForceVertexUberShaders ||
- old_pixel_ubershaders != g_ActiveConfig.bForcePixelUberShaders;
// Update texture cache settings with any changed options.
TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig);
@@ -1194,10 +1190,6 @@ void Renderer::CheckForConfigChanges()
if (anisotropy_changed || force_texture_filtering_changed)
ResetSamplerStates();
- // Clear UID state if ubershaders are toggled.
- if (ubershaders_changed)
- StateTracker::GetInstance()->ClearShaders();
-
// Check for a changed post-processing shader and recompile if needed.
static_cast<VulkanPostProcessing*>(m_post_processor.get())->UpdateConfig();
}