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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-08-01 12:01:33 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-08-01 12:01:33 +1000 |
| commit | b93d118cef8dd8dd85bf662f5ad4abb083610d3e (patch) | |
| tree | 98fa798d411b437b0b478ee4112ca9e37c8f3c69 /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | 131c97e87c203f2ea54410bf3b3ee59489369bbe (diff) | |
| parent | d62dcd397d500d7b83b0994dadc189cae766361d (diff) | |
Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 682fb8885c..3037e3e5f4 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -1132,8 +1132,6 @@ void Renderer::CheckForConfigChanges() bool old_force_filtering = g_ActiveConfig.bForceFiltering; bool old_use_xfb = g_ActiveConfig.bUseXFB; bool old_use_realxfb = g_ActiveConfig.bUseRealXFB; - bool old_vertex_ubershaders = g_ActiveConfig.bForceVertexUberShaders; - bool old_pixel_ubershaders = g_ActiveConfig.bForcePixelUberShaders; // Copy g_Config to g_ActiveConfig. // NOTE: This can potentially race with the UI thread, however if it does, the changes will be @@ -1147,8 +1145,6 @@ void Renderer::CheckForConfigChanges() bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio; bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB; bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB; - bool ubershaders_changed = old_vertex_ubershaders != g_ActiveConfig.bForceVertexUberShaders || - old_pixel_ubershaders != g_ActiveConfig.bForcePixelUberShaders; // Update texture cache settings with any changed options. TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig); @@ -1194,10 +1190,6 @@ void Renderer::CheckForConfigChanges() if (anisotropy_changed || force_texture_filtering_changed) ResetSamplerStates(); - // Clear UID state if ubershaders are toggled. - if (ubershaders_changed) - StateTracker::GetInstance()->ClearShaders(); - // Check for a changed post-processing shader and recompile if needed. static_cast<VulkanPostProcessing*>(m_post_processor.get())->UpdateConfig(); } |
