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| author | Stenzek <stenzek@gmail.com> | 2016-10-05 22:02:04 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-05 22:02:04 +1000 |
| commit | c422fb7e82e2ebc89c06aef1d3fbe964657fffb4 (patch) | |
| tree | 71dc63a1ff5078e99095a01ce77176f8cbba609b /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | abb5a64919f0425db5f282803eda43b764282482 (diff) | |
Vulkan: Set alpha channel of swap chain buffers to 1.0.
Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 7bb15aacdf..36be733b39 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -1521,7 +1521,7 @@ bool Renderer::CompileShaders() void main() { - ocol0 = texture(samp0, uv0); + ocol0 = float4(texture(samp0, uv0).xyz, 1.0); } )"; |
