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authorStenzek <stenzek@gmail.com>2016-10-05 22:02:04 +1000
committerStenzek <stenzek@gmail.com>2016-10-05 22:02:04 +1000
commitc422fb7e82e2ebc89c06aef1d3fbe964657fffb4 (patch)
tree71dc63a1ff5078e99095a01ce77176f8cbba609b /Source/Core/VideoBackends/Vulkan/Renderer.cpp
parentabb5a64919f0425db5f282803eda43b764282482 (diff)
Vulkan: Set alpha channel of swap chain buffers to 1.0.
Copying the alpha channel from the game causes issues with frame dumping, since we're using a buffer directly from the GPU as a source for AVIDump.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 7bb15aacdf..36be733b39 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1521,7 +1521,7 @@ bool Renderer::CompileShaders()
void main()
{
- ocol0 = texture(samp0, uv0);
+ ocol0 = float4(texture(samp0, uv0).xyz, 1.0);
}
)";