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| author | Stenzek <stenzek@gmail.com> | 2019-03-24 15:02:08 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-03-24 15:03:04 +1000 |
| commit | cff60f5ba0ba30dd07aeeac00cd5c0b09a5d09b7 (patch) | |
| tree | 7a85223e15bbe7e684e9d02d5db771698b2f28d0 /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | c89139d75d9a9195eb04ea417bf88ae281693d1b (diff) | |
FramebufferManager: Only clear tile array when valid
When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.
Should provide a slight general performance boost.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
0 files changed, 0 insertions, 0 deletions
