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authorJules Blok <jules.blok@gmail.com>2016-12-27 20:25:46 +0100
committerJules Blok <jules.blok@gmail.com>2016-12-27 21:32:52 +0100
commitee7a2edf35807689dfeec3d39e6a02c6444d4249 (patch)
tree5e1e29bf278a768db3858dd8667a6f7b318dff5e /Source/Core/VideoBackends/Vulkan/Renderer.cpp
parent65b5765858e67e12f6648839a49e5cb996ef84fd (diff)
Update comments
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 1407a4fbec..b4e39f3ed0 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1650,8 +1650,9 @@ void Renderer::SetViewport()
height = -height;
}
- // If an inverted depth range is used, which D3D doesn't support,
- // we need to calculate the depth range in the vertex shader.
+ // If an inverted depth range is used, which the Vulkan drivers don't
+ // support, we need to calculate the depth range in the vertex shader.
+ // TODO: Make this into a DriverDetails bug and write a test for CTS.
if (xfmem.viewport.zRange < 0.0f)
{
min_depth = 0.0f;