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| author | Jules Blok <jules.blok@gmail.com> | 2016-12-27 20:25:46 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-12-27 21:32:52 +0100 |
| commit | ee7a2edf35807689dfeec3d39e6a02c6444d4249 (patch) | |
| tree | 5e1e29bf278a768db3858dd8667a6f7b318dff5e /Source/Core/VideoBackends/Vulkan/Renderer.cpp | |
| parent | 65b5765858e67e12f6648839a49e5cb996ef84fd (diff) | |
Update comments
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index 1407a4fbec..b4e39f3ed0 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -1650,8 +1650,9 @@ void Renderer::SetViewport() height = -height; } - // If an inverted depth range is used, which D3D doesn't support, - // we need to calculate the depth range in the vertex shader. + // If an inverted depth range is used, which the Vulkan drivers don't + // support, we need to calculate the depth range in the vertex shader. + // TODO: Make this into a DriverDetails bug and write a test for CTS. if (xfmem.viewport.zRange < 0.0f) { min_depth = 0.0f; |
