diff options
| author | Tilka <tilkax@gmail.com> | 2019-02-26 04:21:05 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-26 04:21:05 +0000 |
| commit | 6ce7f44b8a0bb3b95d3f12ebffbef7a71a443fdd (patch) | |
| tree | 98380ce3a3284c52597a6fba86589c847219ecd5 /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | |
| parent | 19673ce79af814ca3b77d7f8ea60458e564bfa51 (diff) | |
| parent | f039149198657c1891e1c6462ed30c31ed4b8486 (diff) | |
Merge pull request #7753 from stenzek/videocommon-all-the-things
Move a significant amount of video backend logic to VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index d430c8bab9..abe6df2653 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -53,12 +53,13 @@ static const char SHADER_HEADER[] = R"( #define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y) #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1)) #define SAMPLER_BINDING(x) layout(set = 1, binding = x) + #define TEXEL_BUFFER_BINDING(x) layout(set = 1, binding = (x + 8)) #define SSBO_BINDING(x) layout(set = 2, binding = x) - #define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x) #define VARYING_LOCATION(x) layout(location = x) #define FORCE_EARLY_Z layout(early_fragment_tests) in // hlsl to glsl function translation + #define API_VULKAN 1 #define float2 vec2 #define float3 vec3 #define float4 vec4 @@ -79,12 +80,13 @@ static const char COMPUTE_SHADER_HEADER[] = R"( // Target GLSL 4.5. #version 450 core // All resources are packed into one descriptor set for compute. - #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (0 + x)) + #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1)) #define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x)) - #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (5 + x)) - #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (7 + x)) + #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (3 + x)) + #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (5 + x)) // hlsl to glsl function translation + #define API_VULKAN 1 #define float2 vec2 #define float3 vec3 #define float4 vec4 |
