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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index d430c8bab9..abe6df2653 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -53,12 +53,13 @@ static const char SHADER_HEADER[] = R"(
#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
#define SAMPLER_BINDING(x) layout(set = 1, binding = x)
+ #define TEXEL_BUFFER_BINDING(x) layout(set = 1, binding = (x + 8))
#define SSBO_BINDING(x) layout(set = 2, binding = x)
- #define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x)
#define VARYING_LOCATION(x) layout(location = x)
#define FORCE_EARLY_Z layout(early_fragment_tests) in
// hlsl to glsl function translation
+ #define API_VULKAN 1
#define float2 vec2
#define float3 vec3
#define float4 vec4
@@ -79,12 +80,13 @@ static const char COMPUTE_SHADER_HEADER[] = R"(
// Target GLSL 4.5.
#version 450 core
// All resources are packed into one descriptor set for compute.
- #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (0 + x))
+ #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
#define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x))
- #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (5 + x))
- #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (7 + x))
+ #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (3 + x))
+ #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (5 + x))
// hlsl to glsl function translation
+ #define API_VULKAN 1
#define float2 vec2
#define float3 vec3
#define float4 vec4