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authorLioncash <mathew1800@gmail.com>2019-06-17 16:57:30 -0400
committerLioncash <mathew1800@gmail.com>2019-06-17 16:57:30 -0400
commit72b04a353ddfa79ec10fe447bef8eeaefc824976 (patch)
treed53e7fdfaf2d9f5e36e2d958cb1752cbf66c06d2 /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
parentec60027f56bde17ef32a80b9f002225542c5859a (diff)
VideoBackends/Vulkan: Use nested namespace specifiers where applicable
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index e9551e319e..a245935995 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -24,9 +24,7 @@
#include "VideoCommon/VideoConfig.h"
-namespace Vulkan
-{
-namespace ShaderCompiler
+namespace Vulkan::ShaderCompiler
{
// Registers itself for cleanup via atexit
bool InitializeGlslang();
@@ -375,6 +373,4 @@ std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code
{
return CompileShaderToSPV(EShLangCompute, "cs", source_code, COMPUTE_SHADER_HEADER);
}
-
-} // namespace ShaderCompiler
-} // namespace Vulkan
+} // namespace Vulkan::ShaderCompiler