diff options
| author | Léo Lam <leo@innovatetechnologi.es> | 2016-11-27 11:56:22 +0100 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2016-12-06 20:33:53 +0100 |
| commit | 31ccfffd386cdf7bfafdccda240a179431ecc98c (patch) | |
| tree | 820bdb640091e5726e4c52d42f819956f82bfd28 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp | |
| parent | 7192789c1162e2deb5923151d05158f459448ab9 (diff) | |
Common: Add alignment header
Gets rid of duplicated alignment code.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 34ea98f41b..e9bbb980b0 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -6,6 +6,7 @@ #include <cstring> +#include "Common/Align.h" #include "Common/Assert.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" @@ -101,11 +102,11 @@ bool StateTracker::Initialize() // To work around this we reserve the maximum buffer size at all times, but only commit // as many bytes as we use. m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants); - m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size, - g_vulkan_context->GetUniformBufferAlignment()) + + m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size, + g_vulkan_context->GetUniformBufferAlignment()) + sizeof(VertexShaderConstants); - m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size, - g_vulkan_context->GetUniformBufferAlignment()) + + m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size, + g_vulkan_context->GetUniformBufferAlignment()) + sizeof(GeometryShaderConstants); // Default dirty flags include all descriptors @@ -461,9 +462,9 @@ void StateTracker::UploadAllConstants() size_t ub_alignment = g_vulkan_context->GetUniformBufferAlignment(); size_t pixel_constants_offset = 0; size_t vertex_constants_offset = - Util::AlignValue(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment); + Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment); size_t geometry_constants_offset = - Util::AlignValue(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment); + Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment); size_t allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants); // Allocate everything at once. |
