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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 34ea98f41b..e9bbb980b0 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -6,6 +6,7 @@
#include <cstring>
+#include "Common/Align.h"
#include "Common/Assert.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
@@ -101,11 +102,11 @@ bool StateTracker::Initialize()
// To work around this we reserve the maximum buffer size at all times, but only commit
// as many bytes as we use.
m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants);
- m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size,
- g_vulkan_context->GetUniformBufferAlignment()) +
+ m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
+ g_vulkan_context->GetUniformBufferAlignment()) +
sizeof(VertexShaderConstants);
- m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size,
- g_vulkan_context->GetUniformBufferAlignment()) +
+ m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
+ g_vulkan_context->GetUniformBufferAlignment()) +
sizeof(GeometryShaderConstants);
// Default dirty flags include all descriptors
@@ -461,9 +462,9 @@ void StateTracker::UploadAllConstants()
size_t ub_alignment = g_vulkan_context->GetUniformBufferAlignment();
size_t pixel_constants_offset = 0;
size_t vertex_constants_offset =
- Util::AlignValue(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment);
+ Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment);
size_t geometry_constants_offset =
- Util::AlignValue(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment);
+ Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment);
size_t allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
// Allocate everything at once.