diff options
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 34ea98f41b..e9bbb980b0 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -6,6 +6,7 @@ #include <cstring> +#include "Common/Align.h" #include "Common/Assert.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" @@ -101,11 +102,11 @@ bool StateTracker::Initialize() // To work around this we reserve the maximum buffer size at all times, but only commit // as many bytes as we use. m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants); - m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size, - g_vulkan_context->GetUniformBufferAlignment()) + + m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size, + g_vulkan_context->GetUniformBufferAlignment()) + sizeof(VertexShaderConstants); - m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size, - g_vulkan_context->GetUniformBufferAlignment()) + + m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size, + g_vulkan_context->GetUniformBufferAlignment()) + sizeof(GeometryShaderConstants); // Default dirty flags include all descriptors @@ -461,9 +462,9 @@ void StateTracker::UploadAllConstants() size_t ub_alignment = g_vulkan_context->GetUniformBufferAlignment(); size_t pixel_constants_offset = 0; size_t vertex_constants_offset = - Util::AlignValue(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment); + Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment); size_t geometry_constants_offset = - Util::AlignValue(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment); + Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment); size_t allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants); // Allocate everything at once. |
