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authorStenzek <stenzek@gmail.com>2017-07-20 17:10:02 +1000
committerStenzek <stenzek@gmail.com>2017-07-20 17:54:33 +1000
commit3ea9d86faa2544b8c1c235db9456f271baf42fec (patch)
tree87a16a5a23002309127209967011c4d75ad8d93e /Source/Core/VideoBackends/Vulkan/StateTracker.cpp
parentd01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (diff)
ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 32ab5b8c86..0b7833be5c 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -147,8 +147,7 @@ void StateTracker::ReloadPipelineUIDCache()
m_uid_cache.Close();
// UID caches don't contain any host state, so use a single uid cache per gameid.
- std::string filename =
- g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "PipelineUID", true, false);
+ std::string filename = GetDiskShaderCacheFileName(APIType::Vulkan, "PipelineUID", true, false);
if (g_ActiveConfig.bShaderCache)
{
PipelineInserter inserter(this);