diff options
| author | Stenzek <stenzek@gmail.com> | 2017-09-05 23:33:15 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-09-05 23:49:42 +1000 |
| commit | 84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (patch) | |
| tree | 7deaef2585f54cb82f004abf0f9f8b5314888183 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp | |
| parent | 6d32cce2f5701a897ddd95bf702e5ae29ab1c546 (diff) | |
VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 33baa86c4c..ae583374e8 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -338,8 +338,9 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type) { VertexShaderUid vs_uid = GetVertexShaderUid(); PixelShaderUid ps_uid = GetPixelShaderUid(); - bool changed = false; + ClearUnusedPixelShaderUidBits(APIType::Vulkan, &ps_uid); + bool changed = false; bool use_ubershaders = g_ActiveConfig.bDisableSpecializedShaders; if (g_ActiveConfig.CanBackgroundCompileShaders() && !g_ActiveConfig.bDisableSpecializedShaders) { @@ -405,6 +406,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type) } UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid(); + UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_ps_uid); VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid); if (ps != m_pipeline_state.ps) { @@ -983,6 +985,7 @@ VkPipeline StateTracker::GetPipelineAndCacheUID() PipelineInfo uber_info = m_pipeline_state; UberShader::VertexShaderUid uber_vuid = UberShader::GetVertexShaderUid(); UberShader::PixelShaderUid uber_puid = UberShader::GetPixelShaderUid(); + UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_puid); uber_info.vs = g_shader_cache->GetVertexUberShaderForUid(uber_vuid); uber_info.ps = g_shader_cache->GetPixelUberShaderForUid(uber_puid); |
