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authorStenzek <stenzek@gmail.com>2017-09-05 23:33:15 +1000
committerStenzek <stenzek@gmail.com>2017-09-05 23:49:42 +1000
commit84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (patch)
tree7deaef2585f54cb82f004abf0f9f8b5314888183 /Source/Core
parent6d32cce2f5701a897ddd95bf702e5ae29ab1c546 (diff)
VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to the framebuffer fetch/blend modes. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, so the shaders/programs are shared.
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp5
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp10
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.h2
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp10
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.h1
7 files changed, 30 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 07270f0e2a..326f840db1 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -593,6 +593,7 @@ bool PixelShaderCache::SetShader()
return SetUberShader();
PixelShaderUid uid = GetPixelShaderUid();
+ ClearUnusedPixelShaderUidBits(APIType::D3D, &uid);
if (last_entry && uid == last_uid)
{
if (last_entry->pending)
@@ -656,6 +657,7 @@ bool PixelShaderCache::SetShader()
bool PixelShaderCache::SetUberShader()
{
UberShader::PixelShaderUid uid = UberShader::GetPixelShaderUid();
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::D3D, &uid);
if (last_uber_entry && last_uber_uid == uid)
{
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 6e91717ed5..5617a928a9 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -231,6 +231,7 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat*
uid.puid = GetPixelShaderUid();
uid.vuid = GetVertexShaderUid();
uid.guid = GetGeometryShaderUid(primitive_type);
+ ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid);
// Check if the shader is already set
if (last_entry && uid == last_uid)
@@ -298,6 +299,7 @@ SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexForm
uid.puid = UberShader::GetPixelShaderUid();
uid.vuid = UberShader::GetVertexShaderUid();
uid.guid = GetGeometryShaderUid(primitive_type);
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::OpenGL, &uid.puid);
// We need to use the ubershader vertex format with all attributes enabled.
// Otherwise, the NV driver can generate variants for the vertex shaders.
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 33baa86c4c..ae583374e8 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -338,8 +338,9 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
{
VertexShaderUid vs_uid = GetVertexShaderUid();
PixelShaderUid ps_uid = GetPixelShaderUid();
- bool changed = false;
+ ClearUnusedPixelShaderUidBits(APIType::Vulkan, &ps_uid);
+ bool changed = false;
bool use_ubershaders = g_ActiveConfig.bDisableSpecializedShaders;
if (g_ActiveConfig.CanBackgroundCompileShaders() && !g_ActiveConfig.bDisableSpecializedShaders)
{
@@ -405,6 +406,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
}
UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid();
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_ps_uid);
VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid);
if (ps != m_pipeline_state.ps)
{
@@ -983,6 +985,7 @@ VkPipeline StateTracker::GetPipelineAndCacheUID()
PipelineInfo uber_info = m_pipeline_state;
UberShader::VertexShaderUid uber_vuid = UberShader::GetVertexShaderUid();
UberShader::PixelShaderUid uber_puid = UberShader::GetPixelShaderUid();
+ UberShader::ClearUnusedPixelShaderUidBits(APIType::Vulkan, &uber_puid);
uber_info.vs = g_shader_cache->GetVertexUberShaderForUid(uber_vuid);
uber_info.ps = g_shader_cache->GetPixelUberShaderForUid(uber_puid);
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 5e561456ab..990f5f938f 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -322,6 +322,16 @@ PixelShaderUid GetPixelShaderUid()
return out;
}
+void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
+{
+ pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>();
+
+ // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation.
+ // Therefore, it is not necessary to use a uint output on these backends.
+ if (ApiType != APIType::D3D)
+ uid_data->uint_output = 0;
+}
+
void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
bool per_pixel_lighting, bool bounding_box)
{
diff --git a/Source/Core/VideoCommon/PixelShaderGen.h b/Source/Core/VideoCommon/PixelShaderGen.h
index 253dc59e22..b480777c41 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.h
+++ b/Source/Core/VideoCommon/PixelShaderGen.h
@@ -162,5 +162,5 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
const pixel_shader_uid_data* uid_data);
void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
bool per_pixel_lighting, bool bounding_box);
-ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data);
+void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
PixelShaderUid GetPixelShaderUid();
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 0ba299260f..494adca95d 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -29,6 +29,16 @@ PixelShaderUid GetPixelShaderUid()
return out;
}
+void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
+{
+ pixel_ubershader_uid_data* uid_data = uid->GetUidData<pixel_ubershader_uid_data>();
+
+ // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation.
+ // Therefore, it is not necessary to use a uint output on these backends.
+ if (ApiType != APIType::D3D)
+ uid_data->uint_output = 0;
+}
+
ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
const pixel_ubershader_uid_data* uid_data)
{
diff --git a/Source/Core/VideoCommon/UberShaderPixel.h b/Source/Core/VideoCommon/UberShaderPixel.h
index 3a5a8f8435..5bacf68a43 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.h
+++ b/Source/Core/VideoCommon/UberShaderPixel.h
@@ -29,4 +29,5 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
const pixel_ubershader_uid_data* uid_data);
void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
+void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
}