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authorStenzek <stenzek@users.noreply.github.com>2017-08-01 12:01:33 +1000
committerGitHub <noreply@github.com>2017-08-01 12:01:33 +1000
commitb93d118cef8dd8dd85bf662f5ad4abb083610d3e (patch)
tree98fa798d411b437b0b478ee4112ca9e37c8f3c69 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp
parent131c97e87c203f2ea54410bf3b3ee59489369bbe (diff)
parentd62dcd397d500d7b83b0994dadc189cae766361d (diff)
Merge pull request #5857 from stenzek/drop-force-ubershader-settings
VideoConfig: Drop force vertex/pixel ubershader settings
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 2ab6af50ff..92ca9d2b4f 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -385,20 +385,15 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
}
}
- // Ubershader fallback?
- bool uber_vertex_shader = use_ubershaders || g_ActiveConfig.bForceVertexUberShaders;
- bool uber_pixel_shader = use_ubershaders || g_ActiveConfig.bForcePixelUberShaders;
- bool using_ubershaders = uber_vertex_shader || uber_pixel_shader;
-
// Switching to/from ubershaders? Have to adjust the vertex format and pipeline layout.
- if (using_ubershaders != m_using_ubershaders)
+ if (use_ubershaders != m_using_ubershaders)
{
- m_using_ubershaders = using_ubershaders;
+ m_using_ubershaders = use_ubershaders;
UpdatePipelineLayout();
UpdatePipelineVertexFormat();
}
- if (uber_vertex_shader)
+ if (use_ubershaders)
{
UberShader::VertexShaderUid uber_vs_uid = UberShader::GetVertexShaderUid();
VkShaderModule vs = g_shader_cache->GetVertexUberShaderForUid(uber_vs_uid);
@@ -408,9 +403,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
m_pipeline_state.vs = vs;
changed = true;
}
- }
- if (uber_pixel_shader)
- {
+
UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid();
VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid);
if (ps != m_pipeline_state.ps)