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authorMarkus Wick <degasus@users.noreply.github.com>2017-04-12 01:09:30 +0200
committerGitHub <noreply@github.com>2017-04-12 01:09:30 +0200
commit29344cb5ff7cfaae08349726a092b78689c17a45 (patch)
tree64ac677546927d8565e0a7c1dc2dcfe3824fe244 /Source/Core/VideoBackends/Vulkan/TextureCache.cpp
parent8ecc5e9b7a43c346ffa87572d45ff7e38c83c632 (diff)
parent5e7bd03d0b8aaf16b4baa716d73c4804760a84c0 (diff)
Merge pull request #5202 from stenzek/efb-copy-source-format
TextureConversionShader: Consider source format of EFB for EFB2RAM
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
index b951b78aa2..23cc06abff 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
@@ -88,9 +88,9 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
m_texture_converter->ConvertTexture(entry, unconverted, m_render_pass, palette, format);
}
-void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half)
+void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
{
// Flush EFB pokes first, as they're expected to be included.
FramebufferManager::GetInstance()->FlushEFBPokes();
@@ -120,7 +120,7 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_
m_texture_converter->EncodeTextureToMemory(src_texture->GetView(), dst, format, native_width,
bytes_per_row, num_blocks_y, memory_stride,
- is_depth_copy, is_intensity, scale_by_half, src_rect);
+ is_depth_copy, src_rect, scale_by_half);
// Transition back to original state
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout);