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authorStenzek <stenzek@gmail.com>2016-11-20 00:43:50 +1000
committerStenzek <stenzek@gmail.com>2016-12-04 20:10:13 +1000
commit804cd0ff03ad6b940f6cd415b29a60263c8c9042 (patch)
treea5a5c5572ffc328a9262711668dbcac0ad517efb /Source/Core/VideoBackends/Vulkan/TextureCache.cpp
parentd67463e0a7570aeb00d2d10e21987fb639b78731 (diff)
Vulkan: Move XFB encoding/decoding to TextureConverter
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.cpp170
1 files changed, 2 insertions, 168 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
index 801a967630..b13e2fe4ec 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
@@ -730,52 +730,6 @@ bool TextureCache::CompileShaders()
}
)";
- static const char RGB_TO_YUYV_SHADER_SOURCE[] = R"(
- SAMPLER_BINDING(0) uniform sampler2DArray source;
- layout(location = 0) in vec3 uv0;
- layout(location = 0) out vec4 ocol0;
-
- const vec3 y_const = vec3(0.257,0.504,0.098);
- const vec3 u_const = vec3(-0.148,-0.291,0.439);
- const vec3 v_const = vec3(0.439,-0.368,-0.071);
- const vec4 const3 = vec4(0.0625,0.5,0.0625,0.5);
-
- void main()
- {
- vec3 c0 = texture(source, vec3(uv0.xy - dFdx(uv0.xy) * 0.25, 0.0)).rgb;
- vec3 c1 = texture(source, vec3(uv0.xy + dFdx(uv0.xy) * 0.25, 0.0)).rgb;
- vec3 c01 = (c0 + c1) * 0.5;
- ocol0 = vec4(dot(c1, y_const),
- dot(c01,u_const),
- dot(c0,y_const),
- dot(c01, v_const)) + const3;
- }
- )";
-
- static const char YUYV_TO_RGB_SHADER_SOURCE[] = R"(
- SAMPLER_BINDING(0) uniform sampler2D source;
- layout(location = 0) in vec3 uv0;
- layout(location = 0) out vec4 ocol0;
-
- void main()
- {
- ivec2 uv = ivec2(gl_FragCoord.xy);
- vec4 c0 = texelFetch(source, ivec2(uv.x / 2, uv.y), 0);
-
- // The texture used to stage the upload is in BGRA order.
- c0 = c0.zyxw;
-
- float y = mix(c0.r, c0.b, (uv.x & 1) == 1);
- float yComp = 1.164 * (y - 0.0625);
- float uComp = c0.g - 0.5;
- float vComp = c0.a - 0.5;
- ocol0 = vec4(yComp + (1.596 * vComp),
- yComp - (0.813 * vComp) - (0.391 * uComp),
- yComp + (2.018 * uComp),
- 1.0);
- }
- )";
-
std::string header = g_object_cache->GetUtilityShaderHeader();
std::string source;
@@ -791,14 +745,8 @@ bool TextureCache::CompileShaders()
source = header + EFB_DEPTH_TO_TEX_SOURCE;
m_efb_depth_to_tex_shader = Util::CompileAndCreateFragmentShader(source);
- source = header + RGB_TO_YUYV_SHADER_SOURCE;
- m_rgb_to_yuyv_shader = Util::CompileAndCreateFragmentShader(source);
- source = header + YUYV_TO_RGB_SHADER_SOURCE;
- m_yuyv_to_rgb_shader = Util::CompileAndCreateFragmentShader(source);
-
- return (m_copy_shader != VK_NULL_HANDLE && m_efb_color_to_tex_shader != VK_NULL_HANDLE &&
- m_efb_depth_to_tex_shader != VK_NULL_HANDLE && m_rgb_to_yuyv_shader != VK_NULL_HANDLE &&
- m_yuyv_to_rgb_shader != VK_NULL_HANDLE);
+ return m_copy_shader != VK_NULL_HANDLE && m_efb_color_to_tex_shader != VK_NULL_HANDLE &&
+ m_efb_depth_to_tex_shader != VK_NULL_HANDLE;
}
void TextureCache::DeleteShaders()
@@ -822,120 +770,6 @@ void TextureCache::DeleteShaders()
vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_efb_depth_to_tex_shader, nullptr);
m_efb_depth_to_tex_shader = VK_NULL_HANDLE;
}
- if (m_rgb_to_yuyv_shader != VK_NULL_HANDLE)
- {
- vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_rgb_to_yuyv_shader, nullptr);
- m_rgb_to_yuyv_shader = VK_NULL_HANDLE;
- }
- if (m_yuyv_to_rgb_shader != VK_NULL_HANDLE)
- {
- vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_yuyv_to_rgb_shader, nullptr);
- m_yuyv_to_rgb_shader = VK_NULL_HANDLE;
- }
-}
-
-void TextureCache::EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 dst_stride,
- u32 dst_height, Texture2D* src_texture,
- const MathUtil::Rectangle<int>& src_rect)
-{
- StateTracker::GetInstance()->EndRenderPass();
-
- VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
- src_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
-
- // Borrow framebuffer from EFB2RAM encoder.
- Texture2D* encoding_texture = m_texture_converter->GetEncodingTexture();
- StagingTexture2D* download_texture = m_texture_converter->GetDownloadTexture();
- encoding_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
-
- // Use fragment shader to convert RGBA to YUYV.
- // Use linear sampler for downscaling. This texture is in BGRA order, so the data is already in
- // the order the guest is expecting and we don't have to swap it at readback time. The width
- // is halved because we're using an RGBA8 texture, but the YUYV data is two bytes per pixel.
- u32 output_width = dst_width / 2;
- UtilityShaderDraw draw(
- command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
- m_texture_converter->GetEncodingRenderPass(), g_object_cache->GetPassthroughVertexShader(),
- VK_NULL_HANDLE, m_rgb_to_yuyv_shader);
- VkRect2D region = {{0, 0}, {output_width, dst_height}};
- draw.BeginRenderPass(m_texture_converter->GetEncodingTextureFramebuffer(), region);
- draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler());
- draw.DrawQuad(0, 0, static_cast<int>(output_width), static_cast<int>(dst_height), src_rect.left,
- src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),
- static_cast<int>(src_texture->GetWidth()),
- static_cast<int>(src_texture->GetHeight()));
- draw.EndRenderPass();
-
- // Render pass transitions to TRANSFER_SRC.
- encoding_texture->OverrideImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
-
- // Copy from encoding texture to download buffer.
- download_texture->CopyFromImage(command_buffer, encoding_texture->GetImage(),
- VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, output_width, dst_height, 0, 0);
- Util::ExecuteCurrentCommandsAndRestoreState(false, true);
-
- // Finally, copy to guest memory. This may have a different stride.
- download_texture->ReadTexels(0, 0, output_width, dst_height, dst_ptr, dst_stride);
-}
-
-void TextureCache::DecodeYUYVTextureFromMemory(TCacheEntry* dst_texture, const void* src_ptr,
- u32 src_width, u32 src_stride, u32 src_height)
-{
- // Copies (and our decoding step) cannot be done inside a render pass.
- StateTracker::GetInstance()->EndRenderPass();
-
- // We share the upload buffer with normal textures here, since the XFB buffers aren't very large.
- u32 upload_size = src_stride * src_height;
- if (!m_texture_upload_buffer->ReserveMemory(upload_size,
- g_vulkan_context->GetBufferImageGranularity()))
- {
- // Execute the command buffer first.
- WARN_LOG(VIDEO, "Executing command list while waiting for space in texture upload buffer");
- Util::ExecuteCurrentCommandsAndRestoreState(false);
- if (!m_texture_upload_buffer->ReserveMemory(upload_size,
- g_vulkan_context->GetBufferImageGranularity()))
- PanicAlert("Failed to allocate space in texture upload buffer");
- }
-
- // Assume that each source row is not padded.
- _assert_(src_stride == (src_width * sizeof(u16)));
- VkDeviceSize image_upload_buffer_offset = m_texture_upload_buffer->GetCurrentOffset();
- std::memcpy(m_texture_upload_buffer->GetCurrentHostPointer(), src_ptr, upload_size);
- m_texture_upload_buffer->CommitMemory(upload_size);
-
- // Copy from the upload buffer to the intermediate texture. We borrow this from the encoder.
- // The width is specified as half here because we have two pixels packed in each RGBA texel.
- // In the future this could be skipped by reading the upload buffer as a uniform texel buffer.
- VkBufferImageCopy image_copy = {
- image_upload_buffer_offset, // VkDeviceSize bufferOffset
- 0, // uint32_t bufferRowLength
- 0, // uint32_t bufferImageHeight
- {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, // VkImageSubresourceLayers imageSubresource
- {0, 0, 0}, // VkOffset3D imageOffset
- {src_width / 2, src_height, 1} // VkExtent3D imageExtent
- };
- VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
- Texture2D* intermediate_texture = m_texture_converter->GetEncodingTexture();
- intermediate_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
- vkCmdCopyBufferToImage(command_buffer, m_texture_upload_buffer->GetBuffer(),
- intermediate_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
- &image_copy);
- intermediate_texture->TransitionToLayout(command_buffer,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
- dst_texture->GetTexture()->TransitionToLayout(command_buffer,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
-
- // Convert from the YUYV data now in the intermediate texture to RGBA in the destination.
- UtilityShaderDraw draw(
- command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
- m_texture_converter->GetEncodingRenderPass(), g_object_cache->GetScreenQuadVertexShader(),
- VK_NULL_HANDLE, m_yuyv_to_rgb_shader);
- VkRect2D region = {{0, 0}, {src_width, src_height}};
- draw.BeginRenderPass(dst_texture->GetFramebuffer(), region);
- draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
- draw.SetPSSampler(0, intermediate_texture->GetView(), g_object_cache->GetPointSampler());
- draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
- draw.EndRenderPass();
}
} // namespace Vulkan