diff options
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureCache.cpp | 170 |
1 files changed, 2 insertions, 168 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp index 801a967630..b13e2fe4ec 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp @@ -730,52 +730,6 @@ bool TextureCache::CompileShaders() } )"; - static const char RGB_TO_YUYV_SHADER_SOURCE[] = R"( - SAMPLER_BINDING(0) uniform sampler2DArray source; - layout(location = 0) in vec3 uv0; - layout(location = 0) out vec4 ocol0; - - const vec3 y_const = vec3(0.257,0.504,0.098); - const vec3 u_const = vec3(-0.148,-0.291,0.439); - const vec3 v_const = vec3(0.439,-0.368,-0.071); - const vec4 const3 = vec4(0.0625,0.5,0.0625,0.5); - - void main() - { - vec3 c0 = texture(source, vec3(uv0.xy - dFdx(uv0.xy) * 0.25, 0.0)).rgb; - vec3 c1 = texture(source, vec3(uv0.xy + dFdx(uv0.xy) * 0.25, 0.0)).rgb; - vec3 c01 = (c0 + c1) * 0.5; - ocol0 = vec4(dot(c1, y_const), - dot(c01,u_const), - dot(c0,y_const), - dot(c01, v_const)) + const3; - } - )"; - - static const char YUYV_TO_RGB_SHADER_SOURCE[] = R"( - SAMPLER_BINDING(0) uniform sampler2D source; - layout(location = 0) in vec3 uv0; - layout(location = 0) out vec4 ocol0; - - void main() - { - ivec2 uv = ivec2(gl_FragCoord.xy); - vec4 c0 = texelFetch(source, ivec2(uv.x / 2, uv.y), 0); - - // The texture used to stage the upload is in BGRA order. - c0 = c0.zyxw; - - float y = mix(c0.r, c0.b, (uv.x & 1) == 1); - float yComp = 1.164 * (y - 0.0625); - float uComp = c0.g - 0.5; - float vComp = c0.a - 0.5; - ocol0 = vec4(yComp + (1.596 * vComp), - yComp - (0.813 * vComp) - (0.391 * uComp), - yComp + (2.018 * uComp), - 1.0); - } - )"; - std::string header = g_object_cache->GetUtilityShaderHeader(); std::string source; @@ -791,14 +745,8 @@ bool TextureCache::CompileShaders() source = header + EFB_DEPTH_TO_TEX_SOURCE; m_efb_depth_to_tex_shader = Util::CompileAndCreateFragmentShader(source); - source = header + RGB_TO_YUYV_SHADER_SOURCE; - m_rgb_to_yuyv_shader = Util::CompileAndCreateFragmentShader(source); - source = header + YUYV_TO_RGB_SHADER_SOURCE; - m_yuyv_to_rgb_shader = Util::CompileAndCreateFragmentShader(source); - - return (m_copy_shader != VK_NULL_HANDLE && m_efb_color_to_tex_shader != VK_NULL_HANDLE && - m_efb_depth_to_tex_shader != VK_NULL_HANDLE && m_rgb_to_yuyv_shader != VK_NULL_HANDLE && - m_yuyv_to_rgb_shader != VK_NULL_HANDLE); + return m_copy_shader != VK_NULL_HANDLE && m_efb_color_to_tex_shader != VK_NULL_HANDLE && + m_efb_depth_to_tex_shader != VK_NULL_HANDLE; } void TextureCache::DeleteShaders() @@ -822,120 +770,6 @@ void TextureCache::DeleteShaders() vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_efb_depth_to_tex_shader, nullptr); m_efb_depth_to_tex_shader = VK_NULL_HANDLE; } - if (m_rgb_to_yuyv_shader != VK_NULL_HANDLE) - { - vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_rgb_to_yuyv_shader, nullptr); - m_rgb_to_yuyv_shader = VK_NULL_HANDLE; - } - if (m_yuyv_to_rgb_shader != VK_NULL_HANDLE) - { - vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_yuyv_to_rgb_shader, nullptr); - m_yuyv_to_rgb_shader = VK_NULL_HANDLE; - } -} - -void TextureCache::EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 dst_stride, - u32 dst_height, Texture2D* src_texture, - const MathUtil::Rectangle<int>& src_rect) -{ - StateTracker::GetInstance()->EndRenderPass(); - - VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer(); - src_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - - // Borrow framebuffer from EFB2RAM encoder. - Texture2D* encoding_texture = m_texture_converter->GetEncodingTexture(); - StagingTexture2D* download_texture = m_texture_converter->GetDownloadTexture(); - encoding_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); - - // Use fragment shader to convert RGBA to YUYV. - // Use linear sampler for downscaling. This texture is in BGRA order, so the data is already in - // the order the guest is expecting and we don't have to swap it at readback time. The width - // is halved because we're using an RGBA8 texture, but the YUYV data is two bytes per pixel. - u32 output_width = dst_width / 2; - UtilityShaderDraw draw( - command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), - m_texture_converter->GetEncodingRenderPass(), g_object_cache->GetPassthroughVertexShader(), - VK_NULL_HANDLE, m_rgb_to_yuyv_shader); - VkRect2D region = {{0, 0}, {output_width, dst_height}}; - draw.BeginRenderPass(m_texture_converter->GetEncodingTextureFramebuffer(), region); - draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler()); - draw.DrawQuad(0, 0, static_cast<int>(output_width), static_cast<int>(dst_height), src_rect.left, - src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(), - static_cast<int>(src_texture->GetWidth()), - static_cast<int>(src_texture->GetHeight())); - draw.EndRenderPass(); - - // Render pass transitions to TRANSFER_SRC. - encoding_texture->OverrideImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); - - // Copy from encoding texture to download buffer. - download_texture->CopyFromImage(command_buffer, encoding_texture->GetImage(), - VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, output_width, dst_height, 0, 0); - Util::ExecuteCurrentCommandsAndRestoreState(false, true); - - // Finally, copy to guest memory. This may have a different stride. - download_texture->ReadTexels(0, 0, output_width, dst_height, dst_ptr, dst_stride); -} - -void TextureCache::DecodeYUYVTextureFromMemory(TCacheEntry* dst_texture, const void* src_ptr, - u32 src_width, u32 src_stride, u32 src_height) -{ - // Copies (and our decoding step) cannot be done inside a render pass. - StateTracker::GetInstance()->EndRenderPass(); - - // We share the upload buffer with normal textures here, since the XFB buffers aren't very large. - u32 upload_size = src_stride * src_height; - if (!m_texture_upload_buffer->ReserveMemory(upload_size, - g_vulkan_context->GetBufferImageGranularity())) - { - // Execute the command buffer first. - WARN_LOG(VIDEO, "Executing command list while waiting for space in texture upload buffer"); - Util::ExecuteCurrentCommandsAndRestoreState(false); - if (!m_texture_upload_buffer->ReserveMemory(upload_size, - g_vulkan_context->GetBufferImageGranularity())) - PanicAlert("Failed to allocate space in texture upload buffer"); - } - - // Assume that each source row is not padded. - _assert_(src_stride == (src_width * sizeof(u16))); - VkDeviceSize image_upload_buffer_offset = m_texture_upload_buffer->GetCurrentOffset(); - std::memcpy(m_texture_upload_buffer->GetCurrentHostPointer(), src_ptr, upload_size); - m_texture_upload_buffer->CommitMemory(upload_size); - - // Copy from the upload buffer to the intermediate texture. We borrow this from the encoder. - // The width is specified as half here because we have two pixels packed in each RGBA texel. - // In the future this could be skipped by reading the upload buffer as a uniform texel buffer. - VkBufferImageCopy image_copy = { - image_upload_buffer_offset, // VkDeviceSize bufferOffset - 0, // uint32_t bufferRowLength - 0, // uint32_t bufferImageHeight - {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, // VkImageSubresourceLayers imageSubresource - {0, 0, 0}, // VkOffset3D imageOffset - {src_width / 2, src_height, 1} // VkExtent3D imageExtent - }; - VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer(); - Texture2D* intermediate_texture = m_texture_converter->GetEncodingTexture(); - intermediate_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); - vkCmdCopyBufferToImage(command_buffer, m_texture_upload_buffer->GetBuffer(), - intermediate_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, - &image_copy); - intermediate_texture->TransitionToLayout(command_buffer, - VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - dst_texture->GetTexture()->TransitionToLayout(command_buffer, - VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); - - // Convert from the YUYV data now in the intermediate texture to RGBA in the destination. - UtilityShaderDraw draw( - command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), - m_texture_converter->GetEncodingRenderPass(), g_object_cache->GetScreenQuadVertexShader(), - VK_NULL_HANDLE, m_yuyv_to_rgb_shader); - VkRect2D region = {{0, 0}, {src_width, src_height}}; - draw.BeginRenderPass(dst_texture->GetFramebuffer(), region); - draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height)); - draw.SetPSSampler(0, intermediate_texture->GetView(), g_object_cache->GetPointSampler()); - draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4); - draw.EndRenderPass(); } } // namespace Vulkan |
