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authorStenzek <stenzek@gmail.com>2017-07-20 15:25:33 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 12:38:49 +1000
commitaff44684a4b904974b2d01ba604976f4baac000e (patch)
treed927ba97370201f6586eb50fb5391a6fad4b4248 /Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
parentd23fd17e1a2c7c617731d619020af021a7658e93 (diff)
Vulkan: Move shader/pipeline-related methods to ShaderCache
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
index 95f5c64f62..bef93e3d8e 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
@@ -200,7 +200,7 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
// Bind and draw to the destination.
UtilityShaderDraw draw(command_buffer,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
- render_pass, g_object_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
+ render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
m_palette_conversion_shaders[palette_format]);
VkRect2D region = {{0, 0}, {dst_entry->GetWidth(), dst_entry->GetHeight()}};
@@ -240,7 +240,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
- m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(),
+ m_encoding_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
VK_NULL_HANDLE, shader);
// Uniform - int4 of left,top,native_width,scale
@@ -299,7 +299,7 @@ void TextureConverter::EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u
u32 output_width = dst_width / 2;
UtilityShaderDraw draw(command_buffer,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
- m_encoding_render_pass, g_object_cache->GetPassthroughVertexShader(),
+ m_encoding_render_pass, g_shader_cache->GetPassthroughVertexShader(),
VK_NULL_HANDLE, m_rgb_to_yuyv_shader);
VkRect2D region = {{0, 0}, {output_width, dst_height}};
draw.BeginRenderPass(m_encoding_render_framebuffer, region);
@@ -376,7 +376,7 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const
// Convert from the YUYV data now in the intermediate texture to RGBA in the destination.
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
- m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(),
+ m_encoding_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
VK_NULL_HANDLE, m_yuyv_to_rgb_shader);
VkRect2D region = {{0, 0}, {src_width, src_height}};
draw.BeginRenderPass(dst_texture->GetFramebuffer(), region);
@@ -838,7 +838,7 @@ bool TextureConverter::CompileYUYVConversionShaders()
}
)";
- std::string header = g_object_cache->GetUtilityShaderHeader();
+ std::string header = g_shader_cache->GetUtilityShaderHeader();
std::string source = header + RGB_TO_YUYV_SHADER_SOURCE;
m_rgb_to_yuyv_shader = Util::CompileAndCreateFragmentShader(source);
source = header + YUYV_TO_RGB_SHADER_SOURCE;