diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-20 15:25:33 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-30 12:38:49 +1000 |
| commit | aff44684a4b904974b2d01ba604976f4baac000e (patch) | |
| tree | d927ba97370201f6586eb50fb5391a6fad4b4248 /Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | |
| parent | d23fd17e1a2c7c617731d619020af021a7658e93 (diff) | |
Vulkan: Move shader/pipeline-related methods to ShaderCache
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index 95f5c64f62..bef93e3d8e 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -200,7 +200,7 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry, // Bind and draw to the destination. UtilityShaderDraw draw(command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION), - render_pass, g_object_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE, + render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE, m_palette_conversion_shaders[palette_format]); VkRect2D region = {{0, 0}, {dst_entry->GetWidth(), dst_entry->GetHeight()}}; @@ -240,7 +240,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(), g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT), - m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(), + m_encoding_render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE, shader); // Uniform - int4 of left,top,native_width,scale @@ -299,7 +299,7 @@ void TextureConverter::EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u u32 output_width = dst_width / 2; UtilityShaderDraw draw(command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), - m_encoding_render_pass, g_object_cache->GetPassthroughVertexShader(), + m_encoding_render_pass, g_shader_cache->GetPassthroughVertexShader(), VK_NULL_HANDLE, m_rgb_to_yuyv_shader); VkRect2D region = {{0, 0}, {output_width, dst_height}}; draw.BeginRenderPass(m_encoding_render_framebuffer, region); @@ -376,7 +376,7 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const // Convert from the YUYV data now in the intermediate texture to RGBA in the destination. UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(), g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION), - m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(), + m_encoding_render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE, m_yuyv_to_rgb_shader); VkRect2D region = {{0, 0}, {src_width, src_height}}; draw.BeginRenderPass(dst_texture->GetFramebuffer(), region); @@ -838,7 +838,7 @@ bool TextureConverter::CompileYUYVConversionShaders() } )"; - std::string header = g_object_cache->GetUtilityShaderHeader(); + std::string header = g_shader_cache->GetUtilityShaderHeader(); std::string source = header + RGB_TO_YUYV_SHADER_SOURCE; m_rgb_to_yuyv_shader = Util::CompileAndCreateFragmentShader(source); source = header + YUYV_TO_RGB_SHADER_SOURCE; |
