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| author | JosJuice <josjuice@gmail.com> | 2026-08-22 11:22:33 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2026-08-22 11:52:22 +0200 |
| commit | f93a8a995b6e16625c60303ccabb0ea71e7dbeb2 (patch) | |
| tree | c6303977d6dcd7538ac0eca1561cdb6b1b476b19 /Source/Core/VideoBackends/Vulkan/VKShader.cpp | |
| parent | 82f7ec53902d805a6f5091f913035f29499c873a (diff) | |
Common: Add DivideRoundingUp function
Many callers of AlignUp are dividing immediately after aligning. Let's
add a helper function for this so callers don't have to specify the
alignment size twice.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKShader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKShader.cpp b/Source/Core/VideoBackends/Vulkan/VKShader.cpp index 9132085748..914fc0c8e4 100644 --- a/Source/Core/VideoBackends/Vulkan/VKShader.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKShader.cpp @@ -138,8 +138,8 @@ std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::str std::unique_ptr<VKShader> VKShader::CreateFromBinary(ShaderStage stage, const void* data, size_t length, std::string_view name) { - const size_t size_in_words = Common::AlignUp(length, sizeof(ShaderCompiler::SPIRVCodeType)) / - sizeof(ShaderCompiler::SPIRVCodeType); + const size_t size_in_words = + Common::DivideRoundingUp(length, sizeof(ShaderCompiler::SPIRVCodeType)); ShaderCompiler::SPIRVCodeVector spv(size_in_words); if (length > 0) std::memcpy(spv.data(), data, length); |
